Counter-Strike 1.6 update released
We have updated the public release of Counter-Strike. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.
Changes in this update are:
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Added better detection for older GPU drivers and the functionality they support. This should fix the green bar or black screen rendering issues people have been seeing
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Added letterboxing of the game based upon your resolution option so the game maintains the correct aspect ratio based upon your resolution choice. If you choose a "Normal" (4:3) and play on a widescreen (16:9 or 16:10) monitor then we will now place black bars at the edge of the screen to keep the right aspect ratio. The same is true for widescreen options on 4:3 monitors. Put "-stretchaspect" in the games launch options in Steam if you wish to disable this behavior
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Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar
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Added support for "-freq " command line to set monitor frequency when running in fullscreen AND your monitor supports the frequency in question. If you don't have a CRT monitor chances are you can't use this option.
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Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements.
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Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported
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Added logging of developer messages when using -condebug
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Added support for double clicking a demo to load when using the Load dialog for the viewdemo command
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Improve general dialog layout in the options UI
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Improved copy/paste functionality under Linux
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Cleaned up default keybindings
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Fixed defuse bar staying up across round restart if you died while defusing without the defuse kit
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Fixed corrupt texture when running older GPU's that incorrectly report support for non power-of-two textures
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Fixed the content lock dialog when running some video resolutions
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Fixed "snapshot" command when running certain video resolutions
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Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits
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Fixed Half-Life flashing to black for a single frame on level change
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Fixed crash if you picked up a grenade in non-standard game styles
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Fixed some window size change events not passing through correctly
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Fixed white bar at the bottom of the screen and low FPS when running a 16-bit desktop under windows
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Fixed crash if you used the swapdemo command incorrectly
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