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Update Notes - 17th of July 2026

[RANKED]

  • Fixed ranked matches sometimes failing to submit

  • Fixed infinite nesting of ranked points contextmenu

  • Play menu advanced settings are now stored between sessions

  • Improved scoreboard styling in deathmatch

[GAME]

  • Fixed exploit with specatate command can deploy respawn team
  • Marked some c_thirdpersonshoulder commands to be cheat commands
  • Fixed weapon_accuracy_nospread, weapon_recoil_scale commands not working
  • Added mp_allow_building_props which turns on prop building for any gamemode. Convar has to be applied before map is started
  • Mounted guns no longer trying to spin barrels poseparam if model doesnt have it
  • Added new flags for trigger_remove to remove dropped weapons and projectiles
  • Updated hole mask texture for dead bodies

[SHADERS]

  • Fixed DecalModulate breaks underwater decals
  • Fixed crash in fillrate mode when turning on flashlight

[WEAPONS]

  • Fixed scripts for TUL-1, RM-63
  • Fixed M1985 Revolver icon
  • Corrected and updated the model of L1A1, L1A1 SASR and L2A1
  • Changed ironsight of K-50M
  • Added "DamageGenericAlt" script option for melee bayonets and katana
  • Added bleeding damage for crossbow
  • Added M14 Early and replaced the original M14, which will be semi auto only
  • MK2, RGD5, and M16A1 XM3 now available in special loadout
  • M34 WP now features incendiary radius (functionality aligned with XM202)
  • Unified viewmodel offset for sniper rifles
  • Fixed magazine models for T223 and M605B in scripts
  • Fixed missing rifle grenade mount model for M14 and M14L in scripts
  • Fixed icons for M16A1 SOG and M605B
  • Crossbow now has rangemodifier enabled (0.955)

[ZOMBIES]

  • Purchased weapons and perks are now saves on interim phase if you get killed
  • Revolvers and QSPR receive damage increases
  • Rocket launchers: reduced ammo capacity, significantly increased damage
  • GLs and RPG2: blast radius increased; selected launcher prices reduced
  • Kolos: damage up, spread widened
  • L1A1, M14, and M16 XM3 weight reduced
  • Numerous price adjustments applied to weapons, vests, and grenades
  • Hand and rifle grenades now have proper zombie damage stats
  • Medkit and ammo box despawn time extended from 30s to 60s; drop rates from armored zombies increased
  • Gunners and Havocs: attack spread widened to reduce excessive lethality
  • Kamikaze: explosion damage, radius, and HP reduced
  • Slasher: melee damage and HP reduced
  • Bloat and Buffalo: damage reduced
  • Elephant: obstacle damage reduced; direct player threat remains unchanged
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