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Alpha v1.0.0905

Updates/Changes:

  • Pirate boats hitting any disconnected buildings will destroy them, and spawn floating villagers (if there were any)
  • Destroyed buildings (not player deconstructed) will spawn crates with some of the resources the building had
  • Removed Guards attack delay at start of pirate invasion
  • Nerfed pirate cannibalism meat amounts
  • Ranger damage, accuracy, rate of fire decreased
  • Harpoon towers damage, accuracy, rate of fire, minimum range increased, ammo per input decreased
  • Junk Cannon rate of fire, damage, accuracy increased
  • Galley doesn't store Seaweed anymore
  • Galley Seaweed from Saved games will be moved to an available storehouse
  • Pollution Pools now scale with population size
  • Save/Load for other cities implemented (still a WIP)
  • Reduced the amount of "Not enough laborer" notifications
  • Whales dont die as quickly now

Bugs Fixed:

  • Pirate invasions not ending soft lock
  • Pirate ships get stuck and dont move towards city
  • Other cities are rare after long playthroughs
  • Other cities not spawning at all
  • Pirate summary showing reports of thefts that didnt't happen
  • Trade Posts spawning inside of large cities
  • Tutorial showing booth information (lol)
  • City war button highlights not resetting
  • Fixed pathing with some city encounters
  • Rangers can pwn pirate ships
  • Rangers can pwn buildings
  • Recruiting all villagers at a city will bug out city invasion
  • Sunken brewery idle notification firing off at wrong times
  • Sunken brewery interaction not closing when leaving
  • Audio errors causing null problems
  • Explosion looping particle effect doesn't go away during invasion
  • Brewery building UI using old icon
  • UI typos
  • Rafts and sunken brewery rare in later game
  • Idle villagers not using Sunken Brewery
  • INDIE faction cities not using Towers
  • Killed whales no longer load in alive
  • Resource from trades can now go to the galley
  • Dead pirate corpses not removed during building destruction
  • Crashes from fire spreading resolved
  • Galley overlay updates properly
  • Camera bug for large cities fixed
  • Settings stop city movement
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