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Alpha v.2.0.1217

Alpha v2.0.1217

Updates/Changes:

  • Daily Growth clamped to 2% of population (5 max per day)
  • Celebrate Life disables the Daily Growth clamp
  • New Villager Growth clamped at 300 population - can be unlocked (for now) in Laws panel
  • New villager starting stats lowered
  • Villagers dying from old age disabled
  • Older villagers walk slower, can't contribute to New Villager Growth
  • Extreme Pop Control selects oldest villagers first
  • Villagers with low Happiness walk slower
  • Allow Villager Growth law (default on), villagers lose extra Happiness per day if turned off.
  • Unhappy villagers can refuse to work, murder, set fires, riot, throw away resources, or desert the city
  • Deserters spawn a deserter ship and row away, can crash into ships spawning a crashed raft
  • Filter Station building, uses Gasoline and sucks up pollution within a large radius
  • Trapper building - takes in Fish, gathers Shellfish. Produces very slowly, player can pull up traps anytime
  • Trapper crab RNG affected by Underwater Peaks (doesn't deplete them)
  • Shellfish resource
  • Random minor events system during Eat Food, Building, Working, Collisions, etc.
  • Motors will still provide thrust if worker is getting food/beer (On Break)
  • Pollution blob has tooltip now
  • Slider in Settings Menu to adjust when Low Efficiency icon appears
  • +100 amount hotkey for Trade windows (Default Left Control button)
  • New Medicine Hut asset added
  • New Prison asset added
  • Ride the Storm Action -- Metal cost 10% of total Metal, or 30, whichever is greater
  • Larger Survivors Raft with 8 survivors, higher sickness chance, better varied resources
  • Building Input Priority system (same window as Resource Priority)
  • Villagers can deliver resources to an applicable building if closer than Storehouse
  • Galleys reworked to use Input Priority system
  • Galleys can take Seaweed again, hold Shellfish too
  • Greenhouse requires 2 Dirt input
  • Greenhouse construction costs reduced
  • Resources from Trades, City War Aftermath spawn a Resource Crate Pile at contact area instead of instant transfer
  • Fish -- Happiness 2 -> 3, Nourishment 7 -> 12, Hunger 1.5 -> 3
  • Seaweed -- Happiness 0 -> 1, Nourishment 3.5 -> 8, Hunger 0 -> 1
  • Bread -- Happiness 6.5 -> 8, Nourishment 13 -> 18, Hunger 6.5 -> 9
  • Meat -- Happiness 18 -> 10, Nourishment 40 -> 30, Hunger 32 -> 20
  • Shellfish at Storehouse -- Happiness 2, Nourishment 2, Hunger 1
  • Shellfish at Galley -- Happiness 6, Nourishment 15, Hunger 7
  • Scavenger Output 5 -> 4
  • Bakery Output 10 -> 8
  • Fisher Produce Time 30 -> 45
  • Evaporator Output: 5 -> 4, Produce Time: 60 -> 70
  • Smelter Output: 10 -> 8, Time: 60 -> 70
  • Sunken Brewery Happiness gain 1 -> 3 per drink water
  • Bakery, Smelter, Evaporator wood input 5 -> 3
  • Butcher Input 10 -> 6, Output 5 -> 6
  • Deep Diver Dirt chance 80%
  • Mill Output 6 -> 4
  • Forager Output 2 -> 3
  • Recycler Output 10 -> 8, Input 8 -> 6
  • Brewery Output 10 -> 6, Storage 70 -> 50

Bugs Fixed:

  • Idle workers not getting assigned jobs
  • Resources incorrectly depleted from certain actions
  • Resource counts not synced up
  • Villagers spazzing out
  • More tweaker fixes
  • Prisoners not being added sometimes
  • Eating corpse animation stuck
  • Sickness from sunken brewery errors
  • Pause building cursor not synced with rebinded key
  • Double holiday announcement
  • Rioting bugs
  • Demands/Trade sometimes not updating resource counts
  • Ride the Storm fire bug
  • Caravan boat stopping in place
  • Removed Martin
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