Alpha v2.1.0511
Alpha v2.1.0511
Updates/Changes:
- New Shipyard building (placeholder asset) that builds ships
- Ships are used for Trade routes with cities, sending out random trade caravans, and looting (pirate) tasks
- Shipyard required to use Trade Caravan action (moved to Trade manager)
- Form Trade routes during city interactions, or conquer them and receive tribute
- FRIENDLY and DESPERATE cities will forgive invasions and not auto-fight
- Villagers returning from Caravans have lowered stats (hungry)
- Purge or Spies event disabled if your city is struggling with Nourishment/Happiness
- Cities can export Relics (give Happiness or do other stuff)
- Can have chance to find Relics in drifting resources
- Cousin Rating (Inbred population) stat - affects new Villager speed, max stats and accident occurrences
- Age of Prosperity, Holidays show up on City Status Icons panel (with their benefits as the tooltip)
Bugs Fixed:
- Filter Station LOD levels fix
- Storage amount discrepancies from pirate thefts
- Set limits making giant quantities with Food in Galley
- Other cities not adding collectable resources to inventory
- Other cities not saving prisoner amounts
- Prisoners not rowing after loading game until prison updates
- Drift resources not spawning from other city destruction
- Multiple "City Days" can occur
- Prisoners going over prison limit
- "Buildings that set others on fires notification" not showing up
- Multiple beer/food events happening in rapid succession
- Buildings being built instantly if using old saves
- Resource nodes showing negative %
- Wavebreaker Purge event happening even if you're not eating other people
- Buildings specialists not working there and can't pause/resume building
- Unhappy villagers throwing away 100% of resource instead of the number stated
- Removed Martin
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