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Alpha v3.0.0628

Alpha v3.0.0628

Updates/Changes:

  • Decay health system on most Buildings
  • Decaying buildings operate slower, are prone to accidents, and have chance to produce no resources
  • Fires dont destroy buildings but will increase Decay
  • Full building decay pauses the buildings production
  • Villagers don't auto fight fires and must be tasked by player
  • More than 1 villager can be tasked to fight fires
  • Added Firefight button in Build Tools, Building Info (click on building), and a hotkey
  • Added Repair button in Build Tools, Building Info (click on building) and a hotkey
  • Random fire chances on buildings like deaths and explosions and catching on fire
  • Water Cannon will shoot without Fresh Water but increase Decay on a building
  • Fire duration increased
  • Extinguished fires give Happiness to the Firefighters
  • Pumice raft Nourishment depletion when gathering nerfed
  • Eruptions will destroy other environmental objects
  • Storms slower, larger
  • Storm lightning strikes will do heavy Decay damage, or a very small chance of destruction
  • Mass calculations redone -- factor in platform size, distance, materials
  • Motor thrust changed 20 -> 40
  • Toxic spill random event - broken building spills out massive amount of pollution
  • New Workshop building (placeholder asset) -- make Tools and autosends Repairers that go repair Decay
  • Workshop Auto Repair threshold in Policies -> Systems
  • Efficency threshold moved to Policies -> Systems
  • Building hover tooltip expanded with more information
  • Tooltips for hovering over villagers
  • Rain causes small building decay
  • Horticulture brings down building decay
  • Save Game button hotkey (F5)
  • Notifications when Autosave happens
  • New Pirate Cities with Wonder buildings that can be captured
  • New Wonder Buildings - Hanger, Gulls Nest, Paper Factory, Last Tree, Monument of M, Wind Turbine
  • Zoom back limit increased
  • Max camera pitch angle increased (see more in horizon)
  • Locked building information toggle (when in placement) in Build Bar panel
  • Placement bounds increased
  • Hostile Takeover event if population is majority survivor/freed prisoners
  • Building Tools hotkeys change the Cursor Tool instead of relying on hovering on foundations
  • Pirate Invasion and Storms don't lock out Speed controls

Bugs Fixed:

  • Trade Caravan dropdown menu clipping with city names
  • Construction bugs
  • Eruption and Pumice raft spawning more than once
  • Galley sending too many refill tasks
  • Returning villagers in Caravan could get stuck
  • Mills causing pollution
  • Loading screen error for tips if no savefile
  • Combat source errors
  • Removed Martin
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