The Bone Orchard Update, Now Live!
Gunslingers, get ready for a hog-killin' time! This is our biggest update so far - A bag filled to the brim with new features, balancing updates and bug fixes. Without further ado, let me introduce;
The Bone Orchard Update
Gameplay Features:
-
Locking rooms added - all enemies must be killed to exit.
-
Dynamite Barrels - added to the Crypt, Hunt, Mine, Canyon, Battlefield, Town and Church
-
Plague Barrels - added to the Bayou, Plains, Churchyard and Church
-
Freeze Barrels - added to the Hunt, Mine, Battlefield, Churchyard and Church
-
Heal Barrels - added to the Bayou, Canyon, Plains, Town and Church
-
New Shrines - Limited choice shrines added to branches
-
New Shrine appearance - the shrines show skulls for each available choice
Balance - Difficulty
-
Overall difficulty reduced
-
Enemy health and damage rebalanced
-
Enemy composition rebalanced
-
Final Boss rebalanced
-
4 different Difficulty Settings added
-
Status Effects now increase in damage with level - this used to be duration
-
Gravedigger attack reworked
-
Damage over time effects base damage rebalanced
-
Preacher and Outlaw difficulty rebalanced
-
Level Layouts refined
-
Fewer pickups per level
-
Lost Soul Burden is now 3x damage instead of Instant Death
-
Weapon/Ability Unlock order changed
-
Unlock Sin Costs significantly reduced
-
Amount of Iron found in levels has been reduced
-
Remnant drop rate increased. This is even higher in more difficult levels.
-
Wendigo Boss moved to the mid-point of The Hunt - you can no longer avoid him!
Balance - Weapons
-
Sniper Rifle - Longer aim time, higher damage.
-
Escalator Rifle - Less initial damage, much greater subsequent damage.
-
Wrack & Ruin Revolver - Accuracy tweaks.
-
Clockwork Shotgun - Higher rate of fire, slower reload.
-
Eradicator - much higher damage, longer charge time, can shoot through multiple targets.
-
Hellraiser - accuracy tweaks.
-
Double Barreled Pistol - Lower base damage.
-
Freeze Pistol - Lower base damage.
-
Maverick Pistol - Lower base damage, higher critical damage.
-
Deadshot Revolver - Higher critical damage.
-
Traitor’s Revolver - Higher critical damage.
-
Defender Shotgun - Lower damage.
-
Killspree Shotgun - Lower damage.
-
Stalker Shotgun - Speed buff duration increased.
-
Gunslinger Revolver - Rate of Fire buff after dodging has been increased.
GUI Changes:
-
Weapon and Ability GUI panels now shows more details:
-
DoT effects
-
Critical Damage
-
Escalator Shot Damage
-
Ammo display corrected for Hellraiser and Wrack & Ruin
-
Ability Cooldowns now rounded to 1 decimal place.
-
Charms added to the pause menu.
-
Charm GUI panels now shows more details:
-
Buff multipliers
-
Buff durations
-
HP recovery per action
-
Maximum possible HP recovery
Teleporters / Runes:
-
All Rune Obstacles now prompt you if you don’t have the required Rune.
-
End of Level teleporters now tell you which level they lead to.
-
Teleporters now only ignite if you have the teleport Rune.
-
Shortcut teleporters activate but are a different colour and tell you that they require a Rune.
Onboarding and Game flow:
-
New Tutorial layout
-
Tutorial Prompts changed
-
Chasm warnings added
-
Movement prompt removed
-
Saving disabled in the Tutorial
-
Death now starts a New Run, rather than taking you to the Start Menu
-
Saving/Quitting has been re-enabled in the Saloon
-
Hint & Tips Fortune Cards added to the Saloon
-
GUI text to tell the player when Purgatory is Shifting (level layouts changing)
-
New Rune Unlock objects in the Armoury - examining these gives a description of their use and where their shortcut is.
Cosmetic Changes:
-
Changes to the Start Screen theme - floating purgatory objects in the distance
-
Sawn-off shotgun now fired one-handed
-
Locking doors are now more visible
-
Start Menu Options now split between system Options and Game Options
Bug Fixes:
-
Barman’s charm now works correctly.
-
Seer’s charm now works correctly.
-
Prospectors charm now works correctly.
-
Thrown abilities (molotov, dynamite etc.) should no longer bounce off horizontal surfaces (like the cover in the Preacher fight).
-
Lost Soul / Righteous Soul bugs fixed
-
Unlock menu typo fixed
-
Weapon tutorial info panel bug fixed
-
Plague damage scales with item/weapon level and character stats when spread.
-
The Preacher no longer shoots through cover (issue with the Splitter rifle fixed)
-
Targeting bugs fixed
-
Issues with the locking door in the Haven have been fixed
-
The Butcher no longer misses with his ranged attack
-
Issue with Indestructible Rune Barricades has been fixed
-
An issue causing The Hunt level to not generate has been fixed.
-
The pause menu map should now track properly
-
Outlaw/Preacher AI bug fixes
-
Heal effects fixed for enemies
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.