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Battle Realms 1.60 Beta Update Is Live!

Updating Battle Realms has been a labor of love for all of us and we couldn’t do this without you, your passion for the game, and your continued support. With the 1.60 Beta, we’re continuing to modernize the game under the hood, expand support for hardware, and improve the experience. Some of these have been on our list for a while and have required some creative problem solving to get them all into this beta update. Download the beta, test out the new features, and have fun! Get comfortable and let’s dive in!

Multiplayer & Mods

Custom maps have always been one of the things that have brought us joy to see the community rally around and be creative with. It’s always been easy to join matches with custom maps. With this patch, we’re expanding that capability to gameplay mods (the BattleRealms.xlsx file) so you can tweak the balance of units to your specific preference and style!

  • Added automatic sharing of gameplay mods for multiplayer matches.

    • Players joining a modded lobby can download the host’s gameplay mod when prompted.

    • Downloaded mods are cached to avoid unnecessary repeat downloads.

    • The host’s gameplay mod is only used for that match. On exiting the match, the local player’s original data is restored.

    • Failed or cancelled mod downloads will return the player safely to the main menu.

  • Disabled the lobby Start button immediately after starting a match to prevent repeated Start commands leading to issues in certain situations.

Campaigns

  • Prevented a duplicate version of Budo or Vetkin from appearing in the Serpernt Campaign Mission 12 when the hero had already been recruited.

Translations & Interface

  • Fixed text being truncated on the Goals screen and some dialogues across all languages.

  • Improved text wrapping for affected localized versions, including Spanish and Portuguese.

Graphics & Audio Fixes

  • Improved overall compatibility by completing the transition to DirectX 9.

  • Improved display-mode handling across a wider range of graphic cards.

  • The game now respects the monitor’s current refresh rate instead of being locked to 60Hz.

  • Fixed the brightness handling. The slider now controls brightness properly, including after changing resolution or returning to the game.

  • Fixed rare cases where looping sound effects could be stuck indefinitely.

Miscellaneous

  • Fixed a crash that could occur when AI defenders were unable to find a suitable region near a building.

  • Fixed a bug that caused erratic unit movement when guarding buildings.

  • Introduced improvements so units are less likely to appear with black or missing textures.

  • Fixed the mini-map from turning black after Alt-tabbing, including while the game was paused.

As always.... For the Dragon!

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