Patch Notes #7: the fixes strike back
We've got more patches here than an old blanket! We'll have some big updates real soon :)
Pathfinding improvements:
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Employees who are not assigned to a room group will try to avoid potentially dangerous production rooms (such as meth production rooms)
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Customers will not path through employee rooms at businesses.
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Employees much prefer to walk along corridors now.
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Employees who are assigned a room group will do their best to avoid any rooms that aren’t in their group even during pathfinding between rooms in their group.
Fixes:
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A change to prevent controls input whilst typing a room group name in the input field.
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Added missing keybindings to the key-bindings menu.
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Added a binding to open the map (defaulted to the ‘M’ key).
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Fixed keybindings reset function in the menu.
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Vending machines, coffee machines, and bins added to the corridor object options.
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Adjusted the room logo to try and make it clearer employees now prefer to walk along corridors.
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Improved performance and fewer frame drops (although this issue is still a work in progress).
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AOEs going through walls when placed too close to a door.
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Rewards menu getting stuck on the screen the first time it’s opened.
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After using the steam overlay the camera would continuously follow the mouse movements even when not panning.
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Moved robot factory gates out of the way of vehicles so they don’t clip through.
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Tutorial painting indicators disappear too early if the area was erased over instead of painted.
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Tutorial indicators staying at the top of the UI so they cannot be obscured behind another panel.
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Vomit and urine being invisible upon reloading the game.
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Notifications for non-employees appearing in the notifications panel.
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Stopped a black screen soft lock during the tutorial under certain circumstances.
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Addressed various ‘translation key not found’ errors and some spelling errors.
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Black and red door frame offset has been adjusted.
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NPC vehicles no longer drive through client delivery areas.
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Washing machine Mk1 cost has been fixed.
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Fire extinguisher particle effect continues to play when time is paused.
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Prevent funds from being deducted when trying to build over a road + if a road is placed over an existing building the building cost is now refunded.
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Deliveries not all being collected when multiple deliveries are made at once.
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Boxes sometimes dropped at clients when multiple deliveries are made at once.
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Redundant customer thought bubbles have been removed.
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Traps firing when a target walks past (even when a wall is in the way).
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Notifications persisting between play sessions even when the game wasn’t saved.
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Selling a machine while an employee is using will continue to have the employee hold the item associated with the machine removed (e.g. a watering can).
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Side-table and lockers have been removed as they were causing issues and are functionally useless.
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Added all doors to all plot types.
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Engineer getting stuck in a fixing animation if a machine was removed whilst they were fixing it.
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Products getting dropped en-route to a vehicle could not be picked up unless there was a shelf to take them to (even if a vehicle was still available for loading).
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Attackers could clip through locked doors and get stuck there even after the attack has ended.
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Sometimes characters killed by attackers would only die after the attackers had left.
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Load button still active if all save files have been deleted.
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Business type name not immediately updated after assigning a new business type.
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Notification filters are not saved after closing the panel.
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Only able to select outer edge sub plots after exiting a new game and loading a previous save.
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Sometimes an employee would not use a machine if it was already being used by another employee (even if there were multiple free use spaces).
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Remove fullscreen window option as that is not a feature on windows.
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