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Patch Notes #7: the fixes strike back

We've got more patches here than an old blanket! We'll have some big updates real soon :)

Pathfinding improvements:

  • Employees who are not assigned to a room group will try to avoid potentially dangerous production rooms (such as meth production rooms)

  • Customers will not path through employee rooms at businesses.

  • Employees much prefer to walk along corridors now.

  • Employees who are assigned a room group will do their best to avoid any rooms that aren’t in their group even during pathfinding between rooms in their group.

Fixes:

  • A change to prevent controls input whilst typing a room group name in the input field.

  • Added missing keybindings to the key-bindings menu.

  • Added a binding to open the map (defaulted to the ‘M’ key).

  • Fixed keybindings reset function in the menu.

  • Vending machines, coffee machines, and bins added to the corridor object options.

  • Adjusted the room logo to try and make it clearer employees now prefer to walk along corridors.

  • Improved performance and fewer frame drops (although this issue is still a work in progress).

  • AOEs going through walls when placed too close to a door.

  • Rewards menu getting stuck on the screen the first time it’s opened.

  • After using the steam overlay the camera would continuously follow the mouse movements even when not panning.

  • Moved robot factory gates out of the way of vehicles so they don’t clip through.

  • Tutorial painting indicators disappear too early if the area was erased over instead of painted.

  • Tutorial indicators staying at the top of the UI so they cannot be obscured behind another panel.

  • Vomit and urine being invisible upon reloading the game.

  • Notifications for non-employees appearing in the notifications panel.

  • Stopped a black screen soft lock during the tutorial under certain circumstances.

  • Addressed various ‘translation key not found’ errors and some spelling errors.

  • Black and red door frame offset has been adjusted.

  • NPC vehicles no longer drive through client delivery areas.

  • Washing machine Mk1 cost has been fixed.

  • Fire extinguisher particle effect continues to play when time is paused.

  • Prevent funds from being deducted when trying to build over a road + if a road is placed over an existing building the building cost is now refunded.

  • Deliveries not all being collected when multiple deliveries are made at once.

  • Boxes sometimes dropped at clients when multiple deliveries are made at once.

  • Redundant customer thought bubbles have been removed.

  • Traps firing when a target walks past (even when a wall is in the way).

  • Notifications persisting between play sessions even when the game wasn’t saved.

  • Selling a machine while an employee is using will continue to have the employee hold the item associated with the machine removed (e.g. a watering can).

  • Side-table and lockers have been removed as they were causing issues and are functionally useless.

  • Added all doors to all plot types.

  • Engineer getting stuck in a fixing animation if a machine was removed whilst they were fixing it.

  • Products getting dropped en-route to a vehicle could not be picked up unless there was a shelf to take them to (even if a vehicle was still available for loading).

  • Attackers could clip through locked doors and get stuck there even after the attack has ended.

  • Sometimes characters killed by attackers would only die after the attackers had left.

  • Load button still active if all save files have been deleted.

  • Business type name not immediately updated after assigning a new business type.

  • Notification filters are not saved after closing the panel.

  • Only able to select outer edge sub plots after exiting a new game and loading a previous save.

  • Sometimes an employee would not use a machine if it was already being used by another employee (even if there were multiple free use spaces).

  • Remove fullscreen window option as that is not a feature on windows.

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