Shadow Warrior 3 update 1.03 live now!
Hey there everyone! Today’s fortune cookie tells us there is a new patch for Shadow Warrior 3, which includes brand new Hardcore difficulty, a hard difficulty rebalance, and many more quality of life improvements. Let's give them a look!
Introducing - Hardcore difficulty!
On Hardcore difficulty, enemies hit even harder and use every opportunity to punish your mistakes. Resources also come in less generous numbers, so long story short Grasshopper - don't get hit and watch your aim! Last stand invulnerability timer has been reduced.
General Balance Changes.
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Katana fire attack projectile speed, explosion range and burn chance increased.
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Katana ice attack freeze effect duration reduced.
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Katana's electric attack range decreased.
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Sidekicks’ damage slightly increased and spread decreased.
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HP amount restored from the Finishers now varies with Difficulty.
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Adjusted the Health Points of certain enemies.
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Enemy Health Points are now the same across difficulties (except bosses).
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Shuriken Spitter does not register headshots anymore.
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Health and Ammo orbs respawn-time now varies with Difficulty.
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The amount of Health and Ammo restored from the orbs now varies with Difficulty.
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Last Stand invulnerability-time decreased.
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Thorn's damage now varies with Difficulty.
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Kugutsu accuracy and projectile speed increased.
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Laser Shogun laser now stops on enemies.
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Riot Gun range slightly decreased.
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Oni Hanma's stagger delay increased.
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Lifetime for Seeking Eye and Blade of Hattori have been reduced.
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Removed temporary invincibility after usage of Brain Tonic.
Fixes and Improvements
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Various Balance changes (see below).
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Fix for Achievements not unlocking in rare cases.
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Fix for an unwanted second attack being made with the upgraded Katana if the weapon wheel was used during an attack.
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Fix for the Shuriken Spitter not causing damage during some attacks on the Guardian of The Heart.
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Fix for a bug where the player might get locked in the Guardian of The Heart’s third phase on Hard difficulty.
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Fix for Shogai not reacting to Katana hits if they are performing a melee attack at the time.
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Fix for headshots on Kugutsu from Sidekicks making the ragdoll spin.
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Fix for one of the upgrade points on "The Fast and the Furry" disappearing after the player respawns.
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Fix for some weapons not shooting when the "ranged attack" input is being held while switching between guns.
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Various User Interface fixes.
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Fixes for when the player could fall out of the world.
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Fixes for players leaving the gameplay space.
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Additional checkpoint added to "Doomsday Device" level.
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FOV minimum value set to 80.
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Various progression issues fixed.
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Fix for Thorns popping up inappropriately.
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Fix for a bug where the Thorns wouldn't wither on the final arena of "Egg Express".
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Fixed various edge case logic bugs in various levels.
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Fix for a bug where the player could move with the Tanuki in their hands. Shame.
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Fixed LoD and popping issues in various places.
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Fix for a rare crash when performing a Finisher on Chef Oboro Guruma.
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Various performance enhancements.
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Fix for tutorial messages staying on screen after the player's death.
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Fix for the weapon disappearing when the weapon change was performed right before a cutscene had started.
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Fix for a bug where the player could shoot their weapons during transition cutscenes.
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Fix for the Grappling Hook remaining open after performing certain actions.
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Updates for French, Spanish and Russian localization.
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(PC) Fix for the weapon disappearing when trying to choose an unobtained weapon using keyboard shortcuts.
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