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Dandy Ace Patch Notes v1.3.0.0.08

The goal of this update was to improve the early game player experience. Dandy Ace has an extremely punishing first 40 minutes. This often causes players to give up on continuing to play before advancing.

The causes of this, which we were able to fix, were:

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Potion: Originally, the player only received the first potion after winning the 1st Area (Entrance Hall). However, this potion makes a big difference at the beginning of the game.

Change: The change we made is to give Dandy Ace a potion from the beginning of the game.

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Blueprints: One element that was always frustrating in Dandy Ace was losing Blueprints when dying in a run. This caused several problems, such as making it take much longer than necessary to unlock and find new cards.

Change: Now the player no longer loses Blueprints when losing a run.

Nnif-tar: Nnif-tar is a mechanic that allows the player to choose a card and increase its level. The idea is not to make the game so dependent on RNG. However, Nnif-tar originally took a long time to unlock.

Change: Nnif-tar starts unlocked from the beginning of the game.

More balancing changes (card damage and costs) will come in future updates

Thank you very much!

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