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Меню

Trials of Fire Weekly Update now Live

Trials of Fire Weekly Update (v0.39) Release Notes

Good afternoon all,

Most of the changes this week are behind the scenes as in light of last week’s balance changes, we’ve been updating our data collection systems to make sure we can properly track the effects of changes balance changes across the player base. Of course, you can opt out of any (anonymous) online data collection in the options menu.

I’ve also made some updates to the Beacon of Hope quest in response to player feedback to make the first stage and first boss in this quest less RNG dependent.

As always, please join us on Discord for any comments or feedback.

Quest Changes

  • Beacon of Hope

    • Removed the need to go to an Elven ruin from the 1st Act of this quest to make this Act a lot more consistent in length/difficulty.

Boss Changes

  • Elven Illusionist

    • Now only spawns 2 illusions and the illusions all appear within 2 spaces of her to make AOE attacks more effective (as intended).

    • Named effects now reveal the illusions, so cards like ‘Spark’ and ‘Acid Fog’ are effective.

UI Changes

  • If you leave the mouse over a hex on the overworld map for a second, it will tell you how much food will be used to reach the destination.

  • When targeting certain cards (‘Ricochet Shot’, ‘Snap Shot’ and ‘Cover Shot’) obstacles will be highlighted on the battlefield.

  • On the crafting home page, each category will display character icons for each character that can equip an item in that category.

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