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Меню

Trials of Fire Weekly Update #60 now Live

Trials of Fire Weekly Update (v0.67) Release Notes

Good afternoon all,

This week’s update sees the introduction of a new game mode for experienced players to test out their best parties against Boss Rush.

Additionally, a small change to deck-building to prevent some infinite combos and tiny decks being effective.

Increased overall difficulty a bit to balance out movement updates.

Hope you enjoy the changes and let us know what you think on discord!

New Game Mode

Boss Rush

  • Take on increasingly hard boss encounters.

  • Select a party from a previous run to tackle this gauntlet.

  • Combat only.

Mechanics Changes

  • Acid: Acid now deals double damage to Defence. A good way to keep Defence down on tough enemies, even at relatively low stacks.

  • Exhausted: Every time you empty your deck, a single Exhausted card is added before re-shuffling. Exhausted cards have no effect but can be recycled.

Card Changes

  • ‘Summoner’ – Changed effect to, ‘All of your Summons deal +1 damage and gain +1 movement. New Summons gain +2 Health.’

    • The previous incarnation was a bit too swingy (really powerful on draw/cheap focused decks) and didn’t really fit a dedicated summon (expensive!) build.
  • ‘Offensive Stance’ – Increased cost to 1 (from 0).

  • ‘Might’ – Increased cost to 2 (from 1).

  • ‘Battle Stance’ – Increased cost to 3 (from 2).

    • Base increase to basic damage powers to go along with more readily available WP.
  • ‘Show the Way’ (Warlord) – Removed the Willpower gain from base version. (Upgraded still provides WP).

  • ‘Garotte’ (Assassin) – Changed effect to, ‘Melee Attack 2. If you have Stealth, deal double damage and the target discards a card.’ This is to make the card a little less situational.

  • ‘Escape’ (Hunter) – Changed effect to, ‘Defend 2 move to the closest empty space with no adjacent enemies and gain 1 Willpower.’ to match up with movement updates.

Balance Updates

  • Slight increase to standard fight difficulty + boss health to compensate for movement buffs.
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