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Curious Expedition 2 version 1.0 is out now

Dear Explorers,

We made it! Curious Expedition 2 is leaving Early Access today. We'd like to thank once again all the players who supported us during the past few months and shared their feedback with us: you really helped us create a much better game.

To celebrate the launch, we've put the game on 10% discount for a week, so if you haven't joined the adventure yet, this is an excellent time to do it. Make sure to check out the Curious Expedition 1 & 2 Collection Bundle for an additional discount.

As we said before, please remember that this version 1.0 is not the "final" version of the game: we're already working on content updates to be released in the upcoming months.

Adventure awaits!

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Here's the full changelog (also available on our wiki):

New

  • Added Steam Achievements

Changes

  • Desertification Shrine aftermath now teleports you and makes you lose time (like a desert storm)

  • Adjusted budget ramp up to end on an even number and have more obvious scaling early on

  • Tortoise Mobile Cover combo now applies armor and taunt to self

  • Mushrooms now show their gameplay effects in the info box

  • Strength mushroom now adds damage in combat and adds +2 capacity

  • Strength and loyalty mushrooms now last for 10 trips

  • Various minor balance changes to animal equipment to bring them more in line with human equipment

  • Improved performance of changes to the map (eg volcano eruption, raise/lower ground scroll usage, etc)

  • Sandworm now ignored Taunt on the leader when performing Engulf attack

  • Intro cutscenes have vfx and animations now

  • Added '(Hold)' text to item infobox Drop prompt when using mouse to make it clearer you have to hold the button

  • When selecting a locked cosmetic, you can press Back but doing so cancels the selection automatically

  • Reworked two older events and gave them new dice challenges

  • Added a slightly higher chance to encounter ghost pirates at the shipwreck

  • New sandstorm animations

  • It is now possible to buy from the ship shop multiple times before starting an expedition

  • Added slightly more Sanity gain and items to Act II on lower difficulties

  • Scout Posts now reveal Locations as well as Tiles, making them more useful

  • Stun is no longer applied to both Rider and Mount during combat

  • Reduced the Fame gain bonuses from Cartography and Anthropology

  • Increased the Fame bonus for Taxonomy

  • Butterflies now get a Fame bonus from Taxonomy

Bug fixes

  • Fixed map background not being drawn in caves in rare situations

  • Fixed rendering artefacts around map background border

  • Fixed barter skill did not behave correctly at high levels

  • Fixed traveling through shallow river and swamp not clearing tar status

  • Fixed freeze that could happen when starting certain expeditions in Easy difficulty

  • Fixed Sinking Tower sinking before it was discovered (also fixes cartography checklist not being completable when there's a Sinking Tower)

  • Fixed Strength & Weakness buffs not being properly applied to Traps when they are Summoned

  • Fixed kinetographer bonus was not applied correctly

  • Fixed zone borders becoming corrupted

  • Fixed prey locations spawn on top of each other

  • Fixed sacrileg/zealot event triggered incorrectly sometimes

  • Fixed some UI issues in the tutorial expedition

  • Fixed various issues when playing with gamepad

  • Fixed perk/status icons not fitting in the character infobox when you have many of them

  • Fixed some Club Challenge objectives being displayed when you hadn't joined the challenge

  • Fixed various graphical glitches in Prehistoric biomes, in particular with volcanoes

  • Fixed various issues where characters at locations would swap name/appearance when doing certain actions

  • Fixed glossary being unreadable sometimes when in Manage Trek screen

  • Fixed objective icons not being properly displayed after reloading savegames

  • Fixed some weapons not being accepted in Act 4 Part 1

  • Fixed large enemies being blurry

  • Jules Verne should not give up hiking stick in pacifist village

  • Fixed zone borders getting corrupted on map changes

  • Fixed right-clicking to cancel travel/resting/waiting not registering sometimes

  • Fixed salamander village spawning in an invalid location sometimes

  • Fixed resolution not being correctly set when toggling full screen

  • Fixed bad Japanese translation for 'Mysterious Fog'

  • Fixed characters in combat not being properly selectable or highlighted with mouse

  • Fixed combat info for characters with a lot of info being cut off below the screen edge

  • Fixed some tribes having multiple traits that could conflict with each other

  • Fixed some village rest events not triggering if you have to pay the villages first due to low standing

  • Fixed cure ailment issues in the Avalon Club

  • Fixed disappearing ghost pirates at the shipwreck

  • Fixed items on sale not properly stored in savegame

  • Fixed after trading the hunt master action was temporarily not available

  • The warring Salamanders in Act 4 Part 1 can no longer be Pacifists and deny you from bringing weapons to be gifted to their village

  • Using the Torch multiple times in a cavern now correctly refreshes the Torch status timer

  • A bunch of Buried Treasure fixes, including a lot of corgi fixes

  • Fixed several cases of second characters of a class already present in your party showing up as valid for recruitment

  • Paying tribute for your sacrilege now correctly removes the Angry Natives that were following you

  • Characters will no longer complain about the cooking of high-level chefs

  • Fixed a number of issues with the Village Gift Quest's target selection and delivery events

  • Prevented infinite rivals from spawning in Story 3A

  • Fixed a handful of issues where high-level skills were not improving correctly between levels

  • Recruiting in Mole Villages no longer boots you to the map

  • Failing to Steal from Villages can no longer block story progress

  • It's no longer possible to dig up the Missing Explorer's treasure more than once

  • Any body equipment that grants Armor no longer lists it twice in its tooltip

  • Fighting Moles in Story 4A will no longer make the Salamanders hate you

  • Nurses now correctly apply their skills, even at higher levels

  • Added taxonomy bonuses to a handful of items that were missing it

  • Fixed numerous "Infinite Malin" exploits. There is only one of her, and an all-Malin party is not a valid strategy

  • Fixed promotion preview infobox not showing new character dice

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