Curious Expedition 2 version 1.0 is out now
Dear Explorers,
We made it! Curious Expedition 2 is leaving Early Access today. We'd like to thank once again all the players who supported us during the past few months and shared their feedback with us: you really helped us create a much better game.
To celebrate the launch, we've put the game on 10% discount for a week, so if you haven't joined the adventure yet, this is an excellent time to do it. Make sure to check out the Curious Expedition 1 & 2 Collection Bundle for an additional discount.
As we said before, please remember that this version 1.0 is not the "final" version of the game: we're already working on content updates to be released in the upcoming months.
Adventure awaits!
Here's the full changelog (also available on our wiki):
New
- Added Steam Achievements
Changes
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Desertification Shrine aftermath now teleports you and makes you lose time (like a desert storm)
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Adjusted budget ramp up to end on an even number and have more obvious scaling early on
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Tortoise Mobile Cover combo now applies armor and taunt to self
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Mushrooms now show their gameplay effects in the info box
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Strength mushroom now adds damage in combat and adds +2 capacity
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Strength and loyalty mushrooms now last for 10 trips
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Various minor balance changes to animal equipment to bring them more in line with human equipment
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Improved performance of changes to the map (eg volcano eruption, raise/lower ground scroll usage, etc)
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Sandworm now ignored Taunt on the leader when performing Engulf attack
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Intro cutscenes have vfx and animations now
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Added '(Hold)' text to item infobox Drop prompt when using mouse to make it clearer you have to hold the button
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When selecting a locked cosmetic, you can press Back but doing so cancels the selection automatically
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Reworked two older events and gave them new dice challenges
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Added a slightly higher chance to encounter ghost pirates at the shipwreck
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New sandstorm animations
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It is now possible to buy from the ship shop multiple times before starting an expedition
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Added slightly more Sanity gain and items to Act II on lower difficulties
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Scout Posts now reveal Locations as well as Tiles, making them more useful
-
Stun is no longer applied to both Rider and Mount during combat
-
Reduced the Fame gain bonuses from Cartography and Anthropology
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Increased the Fame bonus for Taxonomy
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Butterflies now get a Fame bonus from Taxonomy
Bug fixes
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Fixed map background not being drawn in caves in rare situations
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Fixed rendering artefacts around map background border
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Fixed barter skill did not behave correctly at high levels
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Fixed traveling through shallow river and swamp not clearing tar status
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Fixed freeze that could happen when starting certain expeditions in Easy difficulty
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Fixed Sinking Tower sinking before it was discovered (also fixes cartography checklist not being completable when there's a Sinking Tower)
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Fixed Strength & Weakness buffs not being properly applied to Traps when they are Summoned
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Fixed kinetographer bonus was not applied correctly
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Fixed zone borders becoming corrupted
-
Fixed prey locations spawn on top of each other
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Fixed sacrileg/zealot event triggered incorrectly sometimes
-
Fixed some UI issues in the tutorial expedition
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Fixed various issues when playing with gamepad
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Fixed perk/status icons not fitting in the character infobox when you have many of them
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Fixed some Club Challenge objectives being displayed when you hadn't joined the challenge
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Fixed various graphical glitches in Prehistoric biomes, in particular with volcanoes
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Fixed various issues where characters at locations would swap name/appearance when doing certain actions
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Fixed glossary being unreadable sometimes when in Manage Trek screen
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Fixed objective icons not being properly displayed after reloading savegames
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Fixed some weapons not being accepted in Act 4 Part 1
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Fixed large enemies being blurry
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Jules Verne should not give up hiking stick in pacifist village
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Fixed zone borders getting corrupted on map changes
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Fixed right-clicking to cancel travel/resting/waiting not registering sometimes
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Fixed salamander village spawning in an invalid location sometimes
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Fixed resolution not being correctly set when toggling full screen
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Fixed bad Japanese translation for 'Mysterious Fog'
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Fixed characters in combat not being properly selectable or highlighted with mouse
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Fixed combat info for characters with a lot of info being cut off below the screen edge
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Fixed some tribes having multiple traits that could conflict with each other
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Fixed some village rest events not triggering if you have to pay the villages first due to low standing
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Fixed cure ailment issues in the Avalon Club
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Fixed disappearing ghost pirates at the shipwreck
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Fixed items on sale not properly stored in savegame
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Fixed after trading the hunt master action was temporarily not available
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The warring Salamanders in Act 4 Part 1 can no longer be Pacifists and deny you from bringing weapons to be gifted to their village
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Using the Torch multiple times in a cavern now correctly refreshes the Torch status timer
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A bunch of Buried Treasure fixes, including a lot of corgi fixes
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Fixed several cases of second characters of a class already present in your party showing up as valid for recruitment
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Paying tribute for your sacrilege now correctly removes the Angry Natives that were following you
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Characters will no longer complain about the cooking of high-level chefs
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Fixed a number of issues with the Village Gift Quest's target selection and delivery events
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Prevented infinite rivals from spawning in Story 3A
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Fixed a handful of issues where high-level skills were not improving correctly between levels
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Recruiting in Mole Villages no longer boots you to the map
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Failing to Steal from Villages can no longer block story progress
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It's no longer possible to dig up the Missing Explorer's treasure more than once
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Any body equipment that grants Armor no longer lists it twice in its tooltip
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Fighting Moles in Story 4A will no longer make the Salamanders hate you
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Nurses now correctly apply their skills, even at higher levels
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Added taxonomy bonuses to a handful of items that were missing it
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Fixed numerous "Infinite Malin" exploits. There is only one of her, and an all-Malin party is not a valid strategy
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Fixed promotion preview infobox not showing new character dice
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