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0.9.1 Patch Notes

A few tuning changes and bug fixes for your expeditions today:

Changes

* Cartographer shield combo weakened slightly
* Set tea calm chance to 100%
* Increased light radius of pitch pot and beacon slightly  
* Reduced elixir value from 8->5
* Buffed the mother of spiders and gave it more danger
* Added stash to cavern exit in story2b
* Switched salamander guardian's plain shield combo to be targeted retaliation+armor (it's now weaker, but hopefully more interesting)

Bugfixes

* Fixed a bug where the scout post and huntermaster wouldn't count for the anthropology checklist
* Changed altar default camera to bottom alignment
* Re-enabled needle plant shrine aftermath
* Removed confusing/buggy Malin armor status
* Replaced all remaining in-use CE1 icons with CE2 placeholders
* Fixed betel nuts combo name
* Added missing boost to talwar
* Added missing action button text to alchemist location
* Fixed a bug where the rescued salamander prince would thank you every time you left a ruler hut for the rest of the game
* Removed CE1 background from "last entry" death event
* Removed accidental Lux Labs background sfx in the Taishi club hall
* Hooked up elephant gun icon
* Fixed a big where raptor hides couldn't be tanned
* Fixed ferries taking you off the map
* Fixed map movement sounds not playing correctly
* Fixed missing ticket notifications
* Fixed zones not sleeping after fleeing combat sometimes
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