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3.1.0 Patch Notes

A small pile of talking bones vs a Giant Desert Sandworm.... who should win?

Changes

  • Undead Pirate's "Fear of the Dead" now effects enemies differently:

    • Non-humanoids are not so scared of a pile of bones, so they get only 5 vulnerability

    • Humanoids are still pretty scared, but slightly less scared: maximum vulnerability reduced to 40

  • When you are forced to flee in combat when at zero sanity due to Fighting Spirit, the infobox is displayed when highlighting the button

Fixes

  • Fixed expeditions not being generated in Endless mode sometimes

  • Fixed some impossible Cavern maps

  • Fixed missing animal recruits in villages

  • Fixed Nagual issues with duplicating characters

  • Fixed not being able to teleport over geysirs that fully block your path

  • Fixed War Chest perk not giving correct number of items sometimes

  • Fixed ransom payment at village ruler not giving you back the abducted character

  • Fixed Parasaurolophus Crest increasing Attention Chance more than it should have

  • Fixed getting sanity every time you visit the last Survey Point in Trials and Triangulations

  • Fixed not being able to play Go when only human in your party is the Club Inspector

  • Fixed Kobolds that are recruited in villages not being counted as locals of that world

  • Fixed Escort Shaman quest not being removed properly when shaman dies in combat

  • Fixed rest event where characters who fought together become friends not working sometimes

  • Fixed Collect Artifact quest on Pale Mask islands sometimes not being completable

  • Fixed getting the same expedition type twice in a row for DLC Islands in Campaign mode

  • Fixed Malin's tracks sometimes being hidden in Act 2 Part 1

  • Fixed Coca Wine sometimes teleporting you into fog

  • Fixed Tanuki names containing English text when playing in Russian

  • Fixed some hint locations being on water in Celestial Shores

  • Fixed visual issues on Highlands maps with Fog covers Mountains

  • Fixed issues with some needle plant events not properly being shown

  • Fixed ship not being connected to underground lake sometimes in Caverns maps

  • Fixed some locations in Paris not having any ambient audio

  • Fixed prey animals not properly animating when they change tile

  • Fixed character walking over water in Islander XP event

  • Fixed being able to quickly click twice on some buttons, causing issues later

  • Fixed various visual/animation issues

  • Reduced memory usage during gameplay

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