3.1.0 Patch Notes
A small pile of talking bones vs a Giant Desert Sandworm.... who should win?
Changes
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Undead Pirate's "Fear of the Dead" now effects enemies differently:
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Non-humanoids are not so scared of a pile of bones, so they get only 5 vulnerability
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Humanoids are still pretty scared, but slightly less scared: maximum vulnerability reduced to 40
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When you are forced to flee in combat when at zero sanity due to Fighting Spirit, the infobox is displayed when highlighting the button
Fixes
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Fixed expeditions not being generated in Endless mode sometimes
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Fixed some impossible Cavern maps
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Fixed missing animal recruits in villages
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Fixed Nagual issues with duplicating characters
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Fixed not being able to teleport over geysirs that fully block your path
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Fixed War Chest perk not giving correct number of items sometimes
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Fixed ransom payment at village ruler not giving you back the abducted character
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Fixed Parasaurolophus Crest increasing Attention Chance more than it should have
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Fixed getting sanity every time you visit the last Survey Point in Trials and Triangulations
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Fixed not being able to play Go when only human in your party is the Club Inspector
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Fixed Kobolds that are recruited in villages not being counted as locals of that world
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Fixed Escort Shaman quest not being removed properly when shaman dies in combat
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Fixed rest event where characters who fought together become friends not working sometimes
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Fixed Collect Artifact quest on Pale Mask islands sometimes not being completable
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Fixed getting the same expedition type twice in a row for DLC Islands in Campaign mode
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Fixed Malin's tracks sometimes being hidden in Act 2 Part 1
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Fixed Coca Wine sometimes teleporting you into fog
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Fixed Tanuki names containing English text when playing in Russian
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Fixed some hint locations being on water in Celestial Shores
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Fixed visual issues on Highlands maps with Fog covers Mountains
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Fixed issues with some needle plant events not properly being shown
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Fixed ship not being connected to underground lake sometimes in Caverns maps
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Fixed some locations in Paris not having any ambient audio
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Fixed prey animals not properly animating when they change tile
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Fixed character walking over water in Islander XP event
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Fixed being able to quickly click twice on some buttons, causing issues later
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Fixed various visual/animation issues
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Reduced memory usage during gameplay
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