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Hotfix for Inquisitor - v2.4.0c | July 15

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Fixed bugs

  • Several crash and stability fixes

  • The difficulty of various Void Crusade missions scaled incorrectly, making these missions harder than intended. This has been fixed

  • Warp Anomalies no longer scale from the Psyker's own damage (No more random oneshots)

  • Psyker anomalies no longer spawn when interacting with things or when a cutscene plays.

  • Seasonal Archeotech Weapons now properly use the enhanced skills they should

  • Warp vulnerability on melee hit now only rolls for Psyker

  • Shield HP doctrine (gain 50% of your max life as energy shield) now works properly

  • 75% Heat Damage Doctrine now works properly

  • Symbiosys rune removed from the Psyker's Fiery form as it had no effect

  • Fixed an issue where some Season 3 enchants did not roll properly on items

  • Fixed an issue where a Kataphron Destroyer could appear on both the Command Bridge and on the Starmap

  • Construct gears and blueprints no longer drop. Similarly, they cannot be crafted anymore

  • Fixed the Grenade Launcher's ammunition counter which could go into the negative and consequently did not reload automatically

  • In various story campaign missions the volume of certain NPCs was considerably lower. This has been fixed

  • Items from previous Seasons could be obtained through rewards and caches. This has been fixed

  • The Thunderbolt of Authority Seasonal mechanic no longer hinders the progress of the Psychic Retribution Heroic Deed

  • The Soul Grinder received several new effects and some skill priority fixes

  • The shard crafting process could not be managed with the controller. This has been fixed

  • The level of missions in Co-Op Void Crusade did not display properly. This has been fixed

  • The loot quality stat's description has been corrected on the Character sheet

  • Fixed an issue where characters equipped with certain Inoculators could not pick up Medical Supply charges dropped from chests

  • Void Plunder keys, Tech Fragments and Void Dusts are no longer visible in the inventory when opening the shop and the message panel

  • Fixed an issue where the Character sheet did not get updated when you put on or took off a gem from any item

  • The notification window about a completed Seasonal task could make the screen grey and unresponsive. This has been fixed

  • Various typos and strings have been corrected

Balance

  • Decreased Void Brethren Insignia I drop rates slightly

  • Increased the drop rate of Void Brethren III insignias slightly

  • Increased the drop rate of Void Plunder keys moderately

  • New secondary enchants that give resists roll on everything except weapons and signums to make it easier to max out resists.

  • Persistent Damage effects' damage have been reduced by 20-50%

  • Mitigator Inoculator component's behavior changed to give DoT immunity for 5 seconds

  • Tech Adept Tech fragment drop rate was increased by 200% at +0 lvl, 700% at +10 lvls

  • Fabius Bile's Hp was increased by 250% in Human and 550% in Demon Form. Several of his demon form skills were not used, these are now fixed

  • From now on Medical Supply boxes drop 1 Inoculator charge consistently

  • From now on the Crusader's Tarantula Sentries (Sentinel Armour turrets) are summoned the same way than the Tech-Adept's turrets. They inflict AoE damage and Knockback/Slow on nearby enemies. Additionally, the turret's fire rate has been increased by 35% and they can be summoned while moving

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