Hotfix for Inquisitor - v2.4.0c | July 15
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Fixed bugs
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Several crash and stability fixes
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The difficulty of various Void Crusade missions scaled incorrectly, making these missions harder than intended. This has been fixed
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Warp Anomalies no longer scale from the Psyker's own damage (No more random oneshots)
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Psyker anomalies no longer spawn when interacting with things or when a cutscene plays.
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Seasonal Archeotech Weapons now properly use the enhanced skills they should
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Warp vulnerability on melee hit now only rolls for Psyker
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Shield HP doctrine (gain 50% of your max life as energy shield) now works properly
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75% Heat Damage Doctrine now works properly
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Symbiosys rune removed from the Psyker's Fiery form as it had no effect
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Fixed an issue where some Season 3 enchants did not roll properly on items
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Fixed an issue where a Kataphron Destroyer could appear on both the Command Bridge and on the Starmap
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Construct gears and blueprints no longer drop. Similarly, they cannot be crafted anymore
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Fixed the Grenade Launcher's ammunition counter which could go into the negative and consequently did not reload automatically
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In various story campaign missions the volume of certain NPCs was considerably lower. This has been fixed
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Items from previous Seasons could be obtained through rewards and caches. This has been fixed
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The Thunderbolt of Authority Seasonal mechanic no longer hinders the progress of the Psychic Retribution Heroic Deed
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The Soul Grinder received several new effects and some skill priority fixes
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The shard crafting process could not be managed with the controller. This has been fixed
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The level of missions in Co-Op Void Crusade did not display properly. This has been fixed
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The loot quality stat's description has been corrected on the Character sheet
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Fixed an issue where characters equipped with certain Inoculators could not pick up Medical Supply charges dropped from chests
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Void Plunder keys, Tech Fragments and Void Dusts are no longer visible in the inventory when opening the shop and the message panel
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Fixed an issue where the Character sheet did not get updated when you put on or took off a gem from any item
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The notification window about a completed Seasonal task could make the screen grey and unresponsive. This has been fixed
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Various typos and strings have been corrected
Balance
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Decreased Void Brethren Insignia I drop rates slightly
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Increased the drop rate of Void Brethren III insignias slightly
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Increased the drop rate of Void Plunder keys moderately
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New secondary enchants that give resists roll on everything except weapons and signums to make it easier to max out resists.
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Persistent Damage effects' damage have been reduced by 20-50%
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Mitigator Inoculator component's behavior changed to give DoT immunity for 5 seconds
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Tech Adept Tech fragment drop rate was increased by 200% at +0 lvl, 700% at +10 lvls
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Fabius Bile's Hp was increased by 250% in Human and 550% in Demon Form. Several of his demon form skills were not used, these are now fixed
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From now on Medical Supply boxes drop 1 Inoculator charge consistently
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From now on the Crusader's Tarantula Sentries (Sentinel Armour turrets) are summoned the same way than the Tech-Adept's turrets. They inflict AoE damage and Knockback/Slow on nearby enemies. Additionally, the turret's fire rate has been increased by 35% and they can be summoned while moving
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