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MMS: Patch #1

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Hello mechanics!

What a day it's been! Mech Mechanic Simulator is finally live and since release we've seen a lot of suggestions from you. We want to thank you all for your continuous feedback and support!

Today, the team was hard at work to iron out a few of the most reported issues spotted by you, our players.

This patch introduces a few fixes and balance changes:

  • The Electronics Station tutorial will no longer block you from finishing it if you restart the game before completing it.

  • The Software Station tutorial now doesn't cause a job failure because of downgrading the software of a mech. Outside of the tutorial that rule still applies.

  • The Agility Calibration now charges the Jump action faster (holding Space).

  • The Combat Calibration turrets and drones deal less damage.

  • The Mining Calibration flamethrowers now heat up the mech slower.

  • The additional payment for finishing a Calibration has been increased.

  • Parts will no longer spin during the Decorrosion and Welding process when a gamepad or joystick is connected.

  • Multiple small optimization changes were made.

We do hope that this patch will make the game much more enjoyable!

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