MMS: Patch #1
Hello mechanics!
What a day it's been! Mech Mechanic Simulator is finally live and since release we've seen a lot of suggestions from you. We want to thank you all for your continuous feedback and support!
Today, the team was hard at work to iron out a few of the most reported issues spotted by you, our players.
This patch introduces a few fixes and balance changes:
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The Electronics Station tutorial will no longer block you from finishing it if you restart the game before completing it.
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The Software Station tutorial now doesn't cause a job failure because of downgrading the software of a mech. Outside of the tutorial that rule still applies.
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The Agility Calibration now charges the Jump action faster (holding Space).
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The Combat Calibration turrets and drones deal less damage.
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The Mining Calibration flamethrowers now heat up the mech slower.
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The additional payment for finishing a Calibration has been increased.
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Parts will no longer spin during the Decorrosion and Welding process when a gamepad or joystick is connected.
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Multiple small optimization changes were made.
We do hope that this patch will make the game much more enjoyable!
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