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The Update In Which Juggernaut Gets A Lil' Tweak

GENERAL

  • Crashes? Smashed.

  • Fixed some iOS devices playing audio at a higher pitch.

  • More FX optimization and improvement.

UI

  • Mana bar changes color when unit reaches full mana.

  • Added callout to Achievements tab when there are unclaimed achievements.

  • Added "Finding a match" indicator to the play button when in the queue.

  • Level-up button in shop now, on hover, previews XP increase from buying XP.

  • For Lords of White Spire: when starting a game, preview the MMR you'd gain from coming in first and lose from coming in eighth.

  • Misc UI improvements.

GAMEPLAY

  • Adjusted hero tier distribution curves. Tier 4 and 5 pieces are somewhat more common at high levels (chart at the bottom of these notes).

  • Increased Tier 4 hero pool to 20 per hero.

  • XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.

  • Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.

HERO CHANGES

Doom

  • Doom's Doom now disables the Brawny health buff.

Juggernaut

  • Now Tier 3.

  • Blade Fury now activates if there is at least 1 enemy in range (was 2 enemies).

Shadow Shaman

  • Voodoo will no longer be cast on an already-hexed enemy.
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