The Update In Which Juggernaut Gets A Lil' Tweak
GENERAL
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Crashes? Smashed.
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Fixed some iOS devices playing audio at a higher pitch.
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More FX optimization and improvement.
UI
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Mana bar changes color when unit reaches full mana.
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Added callout to Achievements tab when there are unclaimed achievements.
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Added "Finding a match" indicator to the play button when in the queue.
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Level-up button in shop now, on hover, previews XP increase from buying XP.
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For Lords of White Spire: when starting a game, preview the MMR you'd gain from coming in first and lose from coming in eighth.
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Misc UI improvements.
GAMEPLAY
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Adjusted hero tier distribution curves. Tier 4 and 5 pieces are somewhat more common at high levels (chart at the bottom of these notes).
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Increased Tier 4 hero pool to 20 per hero.
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XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level.
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Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.
HERO CHANGES
Doom
- Doom's Doom now disables the Brawny health buff.
Juggernaut
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Now Tier 3.
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Blade Fury now activates if there is at least 1 enemy in range (was 2 enemies).
Shadow Shaman
- Voodoo will no longer be cast on an already-hexed enemy.
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