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We Can't Bear This Bug Anymore

*NOTE: This is our last update before the Big Update. Next week you won't get a new update, but in exchange--if all goes well--we'll start showcasing each of the new features you'll find in the Big Update as we approach release day.

See you then! *

GENERAL

  • Fixed an issue where units could be forced to attack untargetable units (example: Pudge hooks an undying unit).

  • Fixed an issue where all damage done by Medusa's Ace Effect, where all Scaled units do damage to units near them, would be credited to Medusa only.

HERO CHANGES

Enchantress:

  • Nature's Attendants:

    • Fixed an issue where the wrong heal amount was displayed on the ability tooltip.

Lone Druid's Spirit Bear:

  • Entangling Claws:

    • Fixed an issue where Entangling Claws would never be cast.

Viper:

  • Max Mana is now 50.

ITEM CHANGES

Big-Time Contract:

  • Players can now get more than 1 of this item again.

Target Buddy:

  • Can no longer be healed.

ALLIANCES

Blood-Bound:

  • Changed to: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.

Savage:

  • Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy or cast a damaging spell.

  • This affects Venomancer and Sand King, the only Savage units with damaging spells.

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