Three Stars? Why Not Eight!
GENERAL
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Fixed an issue where Weaver could Shukuchi into an occupied cell.
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Fixed an issue where Brutes would sometimes keep attacking their current target when non-debuffed targets were available.
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Fixed an issue where Assassins would sometimes not properly switch targets when Anessix casts Enthrall.
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Fixed some cases where Insect alliance spiderlings would fail to attack.
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Fixed some other minor AI targeting issues.
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Fixed missing or incorrect text on some Streetfights.
HERO CHANGES
Batrider:
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Sticky Napalm:
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Damage changed from [20, 40, 80] to [30, 50, 80]
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At 3 stars, Sticky Napalm now sets enemies on fire for 5 seconds
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Enigma:
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Midnight Pulse:
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At 3 stars, Midnight Pulse's radius is 2 cells rather than 1
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Damage changed from [4, 5, 6]% to [5, 6, 7]%
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Nature's Prophet:
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Nature's Call:
- At 3 stars, trees spawn near backline enemies
Ogre Magi:
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Bloodlust:
- At 3 stars, Ogre Magi has a 75% chance per cast to Multicast Bloodlust at 2 targets rather than 1
Shadow Shaman:
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Mass Serpent Ward:
- Chicken is back on the menu! At 3 stars, Shadow Shaman Hexes the enemy unit for 5 seconds in addition to summoning wards
Storm Spirit:
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Ball Lightning:
- Damage changed from [90, 140, 210] to [80, 120, 180]
Tusk:
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Walrus PUNCH!:
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At 3 stars, Walrus Punch also slows the enemy's attack speed by 40
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Air Time changed from 1.0 to [1.0, 1.0, 1.5]
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Slow duration changed from 2.0 to [2.0, 2.0, 3.0]
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Venomancer:
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Plague Ward:
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At 3 stars, Venomancer's Plague Wards have 99% Magic Resistance rather than 50%
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Cooldown changed from 5 to [5, 5, 3]
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Weaver:
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Shukuchi:
- At 3 stars, Weaver gains 4 seconds of Mana Break after each Shukuchi, burning up to 20 Mana per hit and doing 2 damage per Mana burnt
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