Here's Some Itemized Changes
GENERAL
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Fixed a bug where an enthralled unit would not summon correctly when all friendly units died at the same time as its source unit, thus prematurely ending combat.
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Fixed an issue with Pudge where one of his round start VO lines would not play.
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Fixed the item tier odds table in the Rulebook's Glossary to show the correct item rounds.
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Fixed Update Notes display on all devices.
HERO CHANGES
Legion Commander:
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Attack Damage Minimum changed from [40, 80, 160] to [60, 96, 184]
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Attack Damage Maximum changed from [50, 100, 200] to [75, 120, 240]
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Legion Commander no longer receives a buff when a Blood-Bound ally dies, but still buffs all Blood-Bound allies when she dies.
Sand King:
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Attack Rate changed from 0.714 to 0.769
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Maximum Health changed from [1300, 2600, 5200] to [1500, 3000, 6000]
Shadow Shaman:
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Maximum Health changed from [750, 1500, 3000] to [850, 1700, 3400]
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Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 200]
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Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240]
ITEM CHANGES
Round 16 Item Tier Odds: Changed from 70% Tier 3 / 30% Tier 4 to 100% Tier 3.
Arcane Boots:
- Cooldown changed from 15 to 10
Armlet of Mordiggian:
- Health loss per second changed from 100 to 80
Barricades:
- Barricades no longer block more damage than their health. When destroyed, any remaining damage in the killing attack is passed on to the target unit.
Blink Dagger:
- Mana gain changed from 50 to 60
Eye of Skadi:
- Loss to enemy attack speed changed from -45 to -55
Force Staff:
- Pushed unit takes 50% longer to travel away.
Satanic:
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Lifesteal changed from 200% to 250%
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Cooldown changed from 15 to 10
Vanguard:
- Damage Blocked changed from 70 to 60
ALLIANCE CHANGES
Insect:
- Miss Chance changed from [20, 35] to [20, 40]
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