The Update Where We Add Quickload
GENERAL
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Performance work: drastically sped up load times for most users. Get greeted by your dashboard Underlord in record time!
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Fixed a crash on the City Crawl map and a crash when accessing the file system.
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Fixed an issue where HTML tags would show in some objective descriptions.
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Changed the number of units in each tier in the draft pool. There are now 30 of each Tier 1 unit, 20 Tier 2, 15 Tier 3, 12 Tier 4, and 10 Tier 5. This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.
HERO CHANGES
Broodmother:
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Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240]
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Spawn Spiderlings:
- Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.
Dazzle:
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Shadow Wave:
- Damage/Healing changed from [80, 140, 200] to [100, 170, 240]
Disruptor:
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Static Storm:
- Total Damage changed from [115, 250, 425] to [100, 200, 400]
Dragon Knight:
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Maximum Health changed from [1350, 2700, 5400] to [1400, 2800, 5600]
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Elder Dragon Form:
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Attacks now apply Poison to the target.
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Corrosive breath damage per second changed from 30 to 10.
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Io:
- Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]
Necrophos:
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Death Pulse:
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Heal changed from [50, 75, 100] to [50, 75, 125]
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Damage changed from [100, 150, 200] to [100, 150, 250]
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Cooldown changed from 5 to 7
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ITEM CHANGES
Stonehall Pike:
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Stonehall Pike now confers a base bonus damage of +10
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Damage per kill changed from +4 to +3 (+16 to +12 in Knockout)
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Total bonus damage is capped at +120
ALLIANCE CHANGES
Assassin:
- Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]
Knight:
- Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.
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