ORION (26 Year Anniversary)
26 YEAR ANNIVERSARY
On August 25th, 2000, a mod called INCOMING was announced to the internet with a promise:
[ Jetpacks + Dinosaurs & Vehicles ]
Twenty six years later those are still the three pillars that keep ORION anchored.
INCOMING
(Announced Aug 25, 2000)
Pre-production started in 1998. This included initial designs, concept art, the story, the universe, the characters; everything that came before actual development or a single line of code. Then the recruiting. On August 25th, 2000, we went public on Valve's GoldSRC engine, the tech behind the original Half-Life.
Two things from that era I still think about:
A member of the Counter-Strike team personally got INCOMING hosted at PlanetHalfLife.com back in 2001, which handed a bunch of kids an audience they had no business having.
*We also had permission from a smaller company back then known as Bungie to use the likeness of the Warthog and Spartan Armor as long as it was a free mod. This was a huge motivation at the time; though this would later change with the transition to Incoming: Source (and ORION) to become its own wholly unique game universe.
*Fun Fact: We also got multi-passenger vehicles working on GoldSRC (including flyable ones) behind developer doors. Valve shipped theirs publicly first. We were still very proud of ours.
INCOMING: Source
(Revealed Aug 3, 2005)
Nearly identical feature set, ported to Source (Episode 1 branch) after a few years of work. The whole series was torn down and rebuilt:
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Architecture
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Backstory
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Game Universe
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Races
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Characters + Classes
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Weapons & Gear
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Vehicles
This paved the way for the conversion from INCOMING to ORION shortly after and within the Source era of development. One of the hardest but best decisions I ever made for the longevity of the game.
ORION: Source
(Released Dec 4, 2009)
The first release to the public. Released for FREE as a Source Mod for Half-Life 2.
Featuring the core foundation:
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Class-Based Gameplay
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Weapons
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Abilities + Grenades & Melee.
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PvP as a focus with objective-based gameplay.
ORION: Prelude*
**Pitch **(2011)
The initial pitch for ORION: Prelude was focused on a PvP experience expanding what we did on the ORION: Source Multiplayer Beta. Focused on integrating the remaining pillars:
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Dinosaurs
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Vehicles
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- Expanding Core Combat + Ability Sandbox.
- Transitioned to Dino Beatdown due to needing to release earlier than expected.
ORION: Dino Beatdown
(Released May 4, 2012)
This is where the concept for ORION: Dino Beatdown came from with a focus on:
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Open World Gameplay
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Objective-Based Online Co-op
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Class-Based Gameplay
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"Jetpacks + Dinosaurs & Mechs"
ORION: Dino Horde
(Released April 15, 2013)
[ FREE for owners of ORION: Dino Beatdown ]
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Focused on Upgrades + Power-Ups + Weapons & Gear.
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Customization & Cosmetic Store
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PvP-Based Gameplay is introduced across multiple game modes. & more
ORION:
Prelude
(Released August 25, 2014)
[ FREE for owners of ORION: Dino Horde ]
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Progression
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Open World Gameplay (Conquest + Vital)
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Playable Dinosaurs & more
**Guardians of Orion **(Phase 1)
(Released December 1, 2015)
A brand new game in the ORION gaming franchise; originally launched as a Top-Down (Twin-Stick) Online Co-op Shooter.
Received major free updates including elements such as:
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Loot
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Inventory
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Crafting
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Third Person
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First Person
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Social Hubs
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New Heroes
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New Weapons
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New Abilities & more...
**Guardians of Orion **(Phase 2)
**Product Update **(Released November 1, 2021)
[ FREE for owners of Guardians of Orion (Phase 1) ]
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Focused on Fidelity + Optimization & Performance.
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Revamped Visuals
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File Size Reduction (20gb to 10gb)
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Faster Load Times
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Faster Boot Times
Most importantly: this transitioned the entire game architecture from Cloud Server to Player Hosted infrastructure for game preservation purposes. One of the harder developments we've done but I am happy with the end result as it keeps the game around to this very day.
THE NEW ERA
ORION: Prelude is back in active development.
The goals are simple:
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A better game across gameplay and feel.
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A more optimized game across polish and performance.
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An open development process worth following along with.
FREE FOR EXISTING OWNERS
This is all on an existing game that you may already own. Every update and quality-of-life improvement goes to existing owners for FREE.
PRICING UPDATE
*The price for ORION: Prelude is increasing on October 25, 2026 from $0.99 for the base game to **$9.99 *for new owners. If you've been sitting on this one, the window before October 25th is the cheapest it will ever be.
NEW GAMES
[** There are also new ORION projects in development **]
THANK YOU
RECAP TO DATE:
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Twenty-six years.
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3 Products.
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Across 4 Game Engines.
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One idea that refused to die.
Held together by my love for the IP and your incredible support. Thank you.
Here's to the next chapter.
JOIN THE ORION DISCORD
https://discord.gg/cY5XHC3
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Additional previews
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Dev interaction
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Poll voting
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Early testing opportunities
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& more
TikTok: http://tiktok.com/@dankie.dev
Twitter: https://x.com/dankiedev
YouTube: [dynamiclink href="https://www.youtube.com/@dankiedev"][/dynamiclink]
ORION: Prelude @ Steam:
[dynamiclink href="https://store.steampowered.com/app/104900/ORION_Prelude/"][/dynamiclink]
With Love, PRAZ
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