Multiplayer Week One Update
Last week's multiplayer update was an incredible success. Thanks everyone for playing and helping us learn what needed some extra TLC. Here is our first post-release update. See you in Group Therapy!
Single Player
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Fix - Blueprint activates correctly in Dollhouse
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Fix - Chess piece (queen) in Labyrinth not projecting correctly
Multiplayer
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All-New Puzzle Room: Dome Projection
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Region selector - Play with your international friends, at long last! Change your region in the top-left of the Multiplayer screen, allowing you to join games in other regions. Three regions: Asia, Europe, US. Automatic will choose the best region for your current connection.
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Lobby will auto-launch the game when it has enough players and is public
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New objects in Lobby
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Reset To Checkpoint button in Pause Screen. If you ever get stuck, you can also get un-stuck, too.
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Clearer visual treatment for objects you cannot grab
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Better cosmetic panel and Win screens
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Reliability fix for the Portal-To-First-Place powerup
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Improved art and lighting in following puzzle rooms: Buttons and Cubes, Ledge, Climb, Duck Chaos, Grab Lots of Objects, Lobby
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Ledge room is more challenging. Intentionally.
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Room randomizations improved
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Less likely to see the same rooms
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Cosmetic: Mustache 2 wiggles
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Removed cubes from possible randomizations in Whitespace Stairs room
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Bottomless pit technology
Powerup changes
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Anti-Gravity and Shrink powerups indicate who triggered them
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Fixes and improvements to the Duck Bucket powerup
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Slight up/down control for the Anti Gravity powerup
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Sound bug for Evil Soda Can powerup
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Exciting changes to Clone Shield powerup
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Exciting changes to Clone Shield powerup
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Exciting changes to Clone Shield powerup
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