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Some Improvements

  • Necromancer
    • Basic Attack and Summon: Loyal Shadow (Divine Bonus)
      • Reduced healing amount
    • Restless Soul
      • Fear changed from single-target to area-of-effect (AOE)
      • Reduced fear duration
  • Shaman
    • Basic Attack and Summon: Harmony Totem (Divine Bonus)
      • Reduced healing amount
  • Gameplay
    • Static Charge
      • Consuming Static Charges now applies a debuff that causes the target to ignore a percentage of armor.
      • While this debuff is active, Static Charge cannot be applied again.
    • Slow and Dash
      • Movement speed effects now stack correctly instead of replacing each other.
      • When multiple speed buffs are active, the highest speed bonus is applied.
    • Positive States
      • Fixed an issue where some positive states (buffs) were not correctly reapplied while already active.
    • Respawn
      • Fixed an issue where players who respawned on the same map after dying were not properly added back.
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