New patch in publicbeta (v260), previous patch in main (v259)
Hello, I've released a new patch today, it's a fairly small one with some bug fixes and a little quality of life improvement (I hope) - the overhead player name of the character you're controlling in multiplayer fades out a few seconds after you switch to that character, so it doesn't get in the way so much. This was something a few people requested.
Also I added a sort of faded old paper texture to the menus, it doesn't change anything I just think it looks a bit better. Just a small thing I wanted to do earlier but I was too busy making the game :)
Here's the full change list:
-
Fade out overhead player name of controlled character in multiplayer, if you don't switch for a while, so it gets in the way a bit less
-
Reduced price of cooked suspicious meat piece (from 5 to 3) so it's less exploitable
-
Dirty paper texture on menus
-
Fix for actions like Attack being disabled in fly mode if the controlled character is unconscious, but you have other characters selected who are conscious
-
Fix for reprisal raiders not being triggered by the Loyalty quest if let them take your friend but then kill the tracker squad to rescue them
-
Fix for player doing a parry if using the gamepad to place a tent or campfire on top of themselves
-
Fix for gate policy dialog being hard to use with gamepad due to incorrect navigation order of selectable elements
-
Out of Sync Fix
-
Editor crash fixes
-
Updated Brazilian Portuguese, Czech, Italian, Japanese, Spanish and Latin American Spanish translations
The previous patch (v257-259) has made it to the main branch, and XBox.
What's this publicbeta thing?
v260 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
-
Because it's the bleeding edge it could be less stable
-
If you want to be able to play online co-op with someone you'll need to be on the same version as them
-
If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.