Czech translation in main branch and some new fixes in publicbeta! (v266)
Hello, got a patch for you today! The Czech translation, completed in v265, is now out of beta testing and into the main branch! Many thanks to Jiří Linhart for that.
Plus there's a new patch in publicbeta, v266, with some bug fixes:
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Possible out of sync fix
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Fix for crash when a character activates Invisible Strain when you are using mods with their own AI behaviours such as SIS Livestock Control
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Fix for world maps and geological maps not correctly displaying what area of the world they uncover when playing on a Huge (2km squared) game map
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Fix for NPCs sometimes getting stuck aiming their bows at enemies but not firing because they are too tired, but aiming is what makes them tired
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Fix for characters sometimes leaving the base to carry out roles such as lumberjack while enemies are outside and the gates are set to don't leave while under siege
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Fix for incompatibility with the SIS Extended Effects Framework mod
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Updated Brazilian Portuguese, Czech, Indonesian and Japanese translations
What's this publicbeta thing?
v266 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
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Because it's the bleeding edge it could be less stable
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If you want to be able to play online co-op with someone you'll need to be on the same version as them
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If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
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