New small patch in publicbeta (v278)
Hello I've released a new small patch in publicbeta, mainly because I discovered the last one broke a couple of important things. Fortunately they didn't make it into the main branch, so this is just a publicbeta update.
-
Added settings for loot generation to spawn biohazard cocktails with infection (for modders)
-
Minor fixes for options on action menu for loading different ammo types in guns/bows
-
Fix for Morgan Harding not triggering the It Begins quest if the player community leader is dead (and possible related crash fix)
-
Fix for game staying paused if you open info screen while in combat, potentially leading to soft lock at start of Story Mode
-
Fix for crash in community relationship editor in debug menu
-
Fix for rare crash introduced in v277 when loading some savegames
-
Updated Brazilian Portuguese, Japanese, Latin American Spanish, European Spanish and Ukrainian translations
What's this publicbeta thing?
v278 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
-
Because it's the bleeding edge it could be less stable
-
If you want to be able to play online co-op with someone you'll need to be on the same version as them
-
If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.