Patch notes 2026-06-22 (experimental)
Hello, everyone!
Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues.
Misc.
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Added the winners of our first-ever mod contest to the in-game credits.
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Added the "Update 1.1" tag to the mod uploader.
Bug fixes
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The duplication tool no longer breaks automation settings for synchronizable buildings.
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It is now possible to automate Double and Triple Dynamites with the Detonator again.
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The Compact Mechanical Pump and the Massager can now be placed on the Impermeable Floor.
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A Campfire built during the day no longer appears malformed and with its fire lit.
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Fixed the Compact Mechanical Pump spawning water particles when the water on the output side was overflowing.
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The Compact Mechanical Pump will no longer pump water into a full, closed reservoir, resulting in wasted water - a serious crime punishable by pastry and coffee deprivation for up to three months.
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In a similar vein, the Compact Mechanical Pump no longer magically generates new water while under pressure.
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The Throttling Valve no longer leaks contamination in the opposite direction.
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The settlement panel no longer shows the “Prioritize by haulers” toggle for the Inventor. How would they even fit all these SPs in their tiny little backpacks?
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Fixed dead beaver bodies sometimes being hungry or thirsty. Zombeavers might be an intriguing concept, but this was just an issue with the status icons.
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