Patch 1.25
We have added six new levels to World 6, bringing the total number of levels to 96 across 6 different worlds! This update has many improvements and bug fixes, which are detailed below. Thank you for playing Poly Bridge 2!
New Content
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Six new levels added to World 6.
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Added Sailboat.
Twitch Integration
- Added a button to remove all suggestions and a button to unmute all players. A special thanks to aliensrock for his creative use of the Twitch Integration for a "Battle Royale" contest that led to the need for these new buttons.
Improvements
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Improved Stuck Falling Road Detection (should no longer be a viable technique).
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Disable Stuck Falling Road Detection in Unbreakable Mode.
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Added “Has Breaks” icon to Gallery Items with breaks.
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Added “Challenge Levels” toggle to the Worlds UI
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Show a green checkmark on Workshop levels that have been completed.
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Added "Autoplay Only" and "Exclude Autoplay" to Workshop Search filters.
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Auto-Triangulate now works with the Spring material.
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Auto-Triangulate is no longer blocked by rope and cable.
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Improved Event Flow readability when there are multiple timelines.
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Improved anti Z-fighting technique for custom shapes and terrain.
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Up/Down arrow keys now navigate levels in the Workshop Campaign panel (hold Shift + Up/Down arrow to navigate campaigns).
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Warn about losing Sandbox changes if leaving Sandbox with bridge changes that are not saved.
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Added cheat check for having split nodes in a level without any hydraulic phases.
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Platform surface now stays fixed when adjusting leg height in Sandbox Mode.
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Show terrain mesh when hovering over the “Cycle Variant” button in Sandbox Mode.
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Make Platforms and Ramps slightly wider so they draw in front of Custom Shapes.
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Hide pins on custom shapes during simulation when shape is static (2 pins).
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Custom Shapes: Disable “Collides With Split Nodes and Roads Connecting To Split Nodes” checkbox if both “Collide with Road” and “Collide with Nodes”
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Don't show vehicle tooltips or do vehicle highlighting when drawing.
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Clear First Break indicator when edge changes by undo/redo.
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Ensure the First Break indicator is always drawn on top of all objects.
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Increased number of checkpoint pickup sounds that can play at once.
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Disable Replays by default if system RAM less than 4GB (can be re-enabled in Settings > Other).
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Use AppData/LocalLow location for saves on new installs on Windows (less likely to cause issues with anti-virus/defender software compared to Documents location).
Fixes
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Fixed issue with bridges not loading for Autoplay Workshop levels.
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Fixed issue with other player solutions not showing for Weekly Challenge levels.
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Fixed issue with Weekly Challenge scores sometimes not submitting to the back end.
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Fixed issue with Rotation not updating in Sandbox Mode when degrees symbol present.
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Fixed issue where extra entries could be added to Classic Campaigns UI.
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Fixed issue where trace fill plays audio for currently selected material instead of material being placed.
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Fixed issue with hydraulics slider arrow sometimes not showing up after undo.
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Fixed issue with hydraulics sleeve disappearing in simulation if starting simulation while adjusting slider arrow.
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Fixed issue with dynamic anchors on custom shapes being affected by custom shape scale.
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Fixed issue with split joint numbers sometimes being rotated.
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Fixed issue with split joint numbers showing 1 instead of lock icon when anchor replaces a split node.
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Fixed issue with being able to control level under Gallery when Gallery is started from a loaded Workshop level.
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Fixed bug that prevented editing a Workshop title/description when viewed from the Workshop Campaign UI.
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Fixed issue with Workshop Campaign info being hidden after going to Gallery from within Workshop.
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Fixed text on Twitch Settings UI when Russian Language enabled.
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Fixed untranslated “Unbreaking” in My Rankings UI.
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Fixed save directory on Macs if not valid (sometimes Unity will try to use com.Company.ProductName instead of Dry Cactus/Poly Bridge 2.
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