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Patch 1.25

We have added six new levels to World 6, bringing the total number of levels to 96 across 6 different worlds! This update has many improvements and bug fixes, which are detailed below. Thank you for playing Poly Bridge 2!

New Content

  • Six new levels added to World 6.

  • Added Sailboat.

Twitch Integration

  • Added a button to remove all suggestions and a button to unmute all players. A special thanks to aliensrock for his creative use of the Twitch Integration for a "Battle Royale" contest that led to the need for these new buttons.

Improvements

  • Improved Stuck Falling Road Detection (should no longer be a viable technique).

  • Disable Stuck Falling Road Detection in Unbreakable Mode.

  • Added “Has Breaks” icon to Gallery Items with breaks.

  • Added “Challenge Levels” toggle to the Worlds UI

  • Show a green checkmark on Workshop levels that have been completed.

  • Added "Autoplay Only" and "Exclude Autoplay" to Workshop Search filters.

  • Auto-Triangulate now works with the Spring material.

  • Auto-Triangulate is no longer blocked by rope and cable.

  • Improved Event Flow readability when there are multiple timelines.

  • Improved anti Z-fighting technique for custom shapes and terrain.

  • Up/Down arrow keys now navigate levels in the Workshop Campaign panel (hold Shift + Up/Down arrow to navigate campaigns).

  • Warn about losing Sandbox changes if leaving Sandbox with bridge changes that are not saved.

  • Added cheat check for having split nodes in a level without any hydraulic phases.

  • Platform surface now stays fixed when adjusting leg height in Sandbox Mode.

  • Show terrain mesh when hovering over the “Cycle Variant” button in Sandbox Mode.

  • Make Platforms and Ramps slightly wider so they draw in front of Custom Shapes.

  • Hide pins on custom shapes during simulation when shape is static (2 pins).

  • Custom Shapes: Disable “Collides With Split Nodes and Roads Connecting To Split Nodes” checkbox if both “Collide with Road” and “Collide with Nodes”

  • Don't show vehicle tooltips or do vehicle highlighting when drawing.

  • Clear First Break indicator when edge changes by undo/redo.

  • Ensure the First Break indicator is always drawn on top of all objects.

  • Increased number of checkpoint pickup sounds that can play at once.

  • Disable Replays by default if system RAM less than 4GB (can be re-enabled in Settings > Other).

  • Use AppData/LocalLow location for saves on new installs on Windows (less likely to cause issues with anti-virus/defender software compared to Documents location).

Fixes

  • Fixed issue with bridges not loading for Autoplay Workshop levels.

  • Fixed issue with other player solutions not showing for Weekly Challenge levels.

  • Fixed issue with Weekly Challenge scores sometimes not submitting to the back end.

  • Fixed issue with Rotation not updating in Sandbox Mode when degrees symbol present.

  • Fixed issue where extra entries could be added to Classic Campaigns UI.

  • Fixed issue where trace fill plays audio for currently selected material instead of material being placed.

  • Fixed issue with hydraulics slider arrow sometimes not showing up after undo.

  • Fixed issue with hydraulics sleeve disappearing in simulation if starting simulation while adjusting slider arrow.

  • Fixed issue with dynamic anchors on custom shapes being affected by custom shape scale.

  • Fixed issue with split joint numbers sometimes being rotated.

  • Fixed issue with split joint numbers showing 1 instead of lock icon when anchor replaces a split node.

  • Fixed issue with being able to control level under Gallery when Gallery is started from a loaded Workshop level.

  • Fixed bug that prevented editing a Workshop title/description when viewed from the Workshop Campaign UI.

  • Fixed issue with Workshop Campaign info being hidden after going to Gallery from within Workshop.

  • Fixed text on Twitch Settings UI when Russian Language enabled.

  • Fixed untranslated “Unbreaking” in My Rankings UI.

  • Fixed save directory on Macs if not valid (sometimes Unity will try to use com.Company.ProductName instead of Dry Cactus/Poly Bridge 2.

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