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Quality of Life [1.2.2] - Out Now (Thursday 23. Oct)

Quality of Life [1.2.2] Out Now!

Greetings Ectypes!

With this patch we aim to make QoL improvements and fix some of the most annoying player-reported issues.

Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord!

The inertia-zone

The inertia zone is an exterior bubble projected tightly around the player ship. When you enter it, you're automatically tethered to the movement of the ship - allowing you to jetpack around the inertia zone without fear of being left behind... as long as you don't accidentally touch a thruster and get launched off into space of course.

Airlock Usability

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It's simple really: We made the Airlock doors interactive like the rest of the doors on the ship - this reduced the amount of buttons needed to operate the Airlock from 4 to 2! (Or just 1 if you don't touch the safety, but what's life without a little danger?).

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General

  • [Community] 'Make it possible to move around the hull without falling off/being left behind' - Added "Inertia-zone", extending around player ships to ease player connection with the ships velocity

  • Added Ship Inertia Zone UI (The EVA hud now shows when you're inside the inertia zone)

  • Adjusted Ship Thrusters push force. Increased their visibility with warning stripes and added emissiveness. Watch out for the Thrusters when you're in the inertia zone!

  • [Community] More intuitive Airlock featuring direct-interaction-doors, and a simplified airlock panel with bigger buttons

  • Airlock venting logic was revised and simplified

  • Rift Wrecks can now occur in Pilgrimages (normally found in the Survivor game mode). Visit them before they warp out - their loot tables are very good

  • Void Bombs can now spawn in at Desecration shrines

  • Increased the chance of finding mounted guns in various Space Stations

  • Hub quest door now opens quicker after selecting quest and ship

  • Circuit Breaker flip-state are now correctly stored when saving game

Optimization

  • [Community] Striker performance pass (geometry, LOD, culling, less materials etc.)

  • Fixed module occlusion issues (affect all ships)

  • Added LODs to Fabricator (affect all ships)

Controller UX Navigation Improvements:

  • Bottom of Fabrication and Inscription scroll view no longer wrap back to mode selection tab

  • Added tech for navigating to an element by alignment when switching between element groups

  • Cosmetic Panel navigation enhancements

  • Reward Panel navigation enhancements

  • Removed left/right navigation shortcuts pointing to tabs in Codex and Career panel

  • Added cursor toggle keybind to controller keybind layouts

  • Fixed no navigation area being active after building a blank animus crate and the tab is automatically changed to Inscription

UX improvements

  • Added Tab-switching Keybinds next to tab ribbons

  • [Community] Improve create-room-flow (both consoles and Steam)

  • [Community][Steam] Interdiction achievement description updated to make it clear that it takes 10 interdictions and not a single one

  • [Community] Remove the "player-death flatline tone" when ship gets destroyed

  • Updated hover info for the "Return to Hub" option in the Astral Map to make it clear that it also contains the save option

  • Made Striker engine trims more easy to interact with

  • Show Loadout characteristics on Loadout Challenge screen

  • Now graphics settings are locked properly under the quality preset (except Custom)

  • Visual Effect quality is now no longer reset based on quality preset after restarting the game

  • Remove timestamps from event log

  • Moved Player platform icon to only show in Escape menu

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  • [Community] Fixed stats not working from relics/homunculus

  • [Community] Pilot ability shields not working on Striker

  • [Community] Fixed Striker ARC shields letting damage through

  • [Community] Fixed other players being muted by default when joining a room

  • [Community] Fixed region ping visual bug ("Bad US Ping")

  • [Community] Fixed potential Black Screen on Joining Lobby Issue

  • [Community] Fixed LOD issue in one of the wrecks

  • [Community] Fixed external Striker grappling hook collision issue

  • [Community] Fixed kicked out of the ship in the boss encounter

  • [Community][Steam] Fixed character movement not disabled while in Menu


  • Fixed Hub Flow Markers missing in Hub

  • [Matchmaking] Fixed Join Code Button Breaking if you Scroll and then Close the Popup

  • Fixed Frigate wrong colored lights (during powered down/void jump)

  • Fixed Frigate blinding lights in some areas

  • Fixed colliderpoints (for colliding with space geometry) for the Striker ship

  • Fixed ammo Consumption Buff issues

  • Removed Frost Boss arena asteroids which didn't affect the player ship

  • Fixed Collector's Edition Jetpack receives no light / "arms" having inverted normals

  • Fixed items clipping into Circuit Breakers (especially in in zero gravity)

  • Fixed various collision issues on modules (items getting lost, etc)

  • Fixed Pilgrimage Objective "tier 2" rewards not showing up after First Boss defeated

  • Fixed Astral Map holograms using world space

  • Fixed small gap in striker homunculus room where items could get lost

  • Fixed Astral Map lightbulbs not aligned with light source

  • Fixed interactionInfo trigger on one of the Relic Shrines in Striker (making it hard to read)

  • Fixed Weapon Animus Crates not having correct rarity color on their icons when dropped in space

  • Cleaned up Log Warnings

  • Remove warning tape in Hub

IMPORTANT: If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord** **(Channel: bug-reports)!

***Known issues ***

  • Sometimes the Power Button on a Desecration Shrine is difficult to interact with and requires pointing at the button from an awkward angle
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If you are having issues, don't hesitate to share them with us on our Discord!

Sincerely, // The Hutlihut Games Crew

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