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Void Crew - Patch 7 (0.26.2)

Soon the next update will be upon you, but until then here's a patch with a bunch of bug fixes. We appreciate all of your feedback!

General / Quality of Life / Performance

  • Added four new languages: Italian, Ukrainian, Korean, Japanese

  • Full Controller Support

  • Increased FOV limit to 140 (ultrawide)

  • Added "Dynamic Text Size" setting

  • Added "Motion Blur" setting

  • [Balance] Balanced Protect mission for solo play

  • [Balance] Sentry loadout has the Benediction replaced with Carronade

  • [Balance] Improved HOLLOW stealth unit visibility

  • [Performance] Reduced polycount on mission room chairs

  • [Performance] Adjusted volumetrics for performance

  • Removed M to 'toggle UI markers', and rebalanced UI elements

  • Game boots up for the first time in Windows Culture Language (if amongst our supported languages), or in English if not

  • UI now adjust to different Keyboard Layouts

  • H to hide UI is now shown in keybinds and re-bindeable

  • New ascend/descend keybinds

  • Boost, Sprint and Dash can now have separate keybinds

  • Swapped RT and LT functionality on Controller

  • While piloting towards carryables being Scooped, those carryables no longer get pushed away from the ship

  • Added skipping content loading if loading into a tally screen

  • Updated Twitter logo to X

  • Supply drop reward information added to root Astral Map context info

  • Oxygenated Blood Pack context info now mentions it replenishes life

  • Adjusted FOV for terminals in 4:3

  • Imported second language batch for ZH / RU

  • A message now appears if the game is launched in offline mode, which is not supported

  • Improved text legibility on Steam Deck

Fixes

  • Fixed an issue where if you had no audio input plugged in, the game would not launch

  • Fixed fire from engine trims one-shotting players

  • Fixed Download door being blocked after Dynamic Join

  • Fixed B.R.A.I.N.s not being able to target Interdiction Pillar

  • Fixed not being able to join rooms through Steam friends list

  • Fixed issues if a player left the room while in Sarcograph Queue

  • Improved stability in longer sessions

  • Fixed some healthbars always being visible for guest players

  • Fixed blackscreen after losing with socket loaded

  • Fixed "apply changes" showing up despite not having unapplied changes

  • Disabled Keybind Layout image in aspect ratios less than 16:10

  • Fixed Keybind layout for 16:10

  • Fixed main menu banners being blurred on low graphic settings

  • Fixed some missing context infos

  • Adjusted sitting animation

  • Fixed getting stuck in ceilings when EVA

  • Fixed settings UI audio

  • Fixed Escape Menu not working while in Sarcograph queue

  • Fixed some Escape button inconsistencies

  • Fixed guest players hearing enhancement interactions from other players

  • Fixed shadows getting too pixelated when reaching a certain distance from the character

  • Fixed mouse sensitivity being tied to FPS cap

  • Fixed broken Hints text

  • Fixed intro being cut in 32:9 resolution

  • Fixed the elevator sometimes picking up nearby players

  • Fixed gravity loss pushing players outside the ship

  • Fixed an issue where turning off push to talk would mute the player

  • Fixed the Reload not being rebindable

  • Fixed Target Lock and Scan keybinds

  • Miscellaneous UI fixes

  • Fixed an issue with "Locked mouse" setting

  • Fixed throwing sounds not being networked

  • Fixed the font in codex sometimes being broken in Chinese

  • Fixed the settings dropdowns getting stuck on screen

  • Fixed controller cursor going off screen

  • Fixed the keybind info not displaying correctly if the keybind was changed

  • Fixed Ascension (helmet 9) icon

  • Fixed missing context info in Ship Loadout Terminal

  • Fixed the profile picture being upside down in the invite pop-up

  • Fixed some of the text that goes out of textbox in different languages

  • Added "Use" interaction info when holding an item

  • Fixed context info being missing on Astral Map before the first jump

  • Fixed the head animations sometimes being too wild

  • Fixed the Main Menu disappearing when Escape is pressed with a pop-up on screen

  • Fixed AA on outlines

  • Fixed keybind for zoom/throw object

  • Fixed lava asteroids VFX

  • Fixed Thruster Station exterior rendering issue

  • Show Keybinds setting now properly hides all keybinds

  • Fixed visual blur in Litany weapon

  • Fixed sound when sitting in chairs

  • Fixed void arrival sound for gust players

  • Fixed an occlusion issue when switching between 1st and 3rd person view when piloting

  • Fixed Destroyer Void Charge showing 100% before the ship is turned on

  • Fixed class abilities being usable while interacting with terminals

  • Fixed Module Upgrader light being too strong if the ship is in movement

  • Fixed the Hub Flow sometimes not showing

  • Adjusted a defect that could be fixed through wall

  • Fixed some textures being too shiny

  • Fixed "Reset to defaults" not working correctly on Steam Deck

  • Readded blurring effect when low on oxygen - now called Depth of Field in settings

  • Fixed and issue where opening and closing steam overlay made the room name blank

  • Reduced the chance for the game to crash when exited

  • Fixed Player.log files sometimes becoming too large

  • Fixed XP bar SFX

  • Miscellaneous Localization fixes

Thanks again to our community for helping us iron these out! The journey continues ... (including more bugfixing ...)

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