Void Crew - Patch 7 (0.26.2)
Soon the next update will be upon you, but until then here's a patch with a bunch of bug fixes. We appreciate all of your feedback!
General / Quality of Life / Performance
-
Added four new languages: Italian, Ukrainian, Korean, Japanese
-
Full Controller Support
-
Increased FOV limit to 140 (ultrawide)
-
Added "Dynamic Text Size" setting
-
Added "Motion Blur" setting
-
[Balance] Balanced Protect mission for solo play
-
[Balance] Sentry loadout has the Benediction replaced with Carronade
-
[Balance] Improved HOLLOW stealth unit visibility
-
[Performance] Reduced polycount on mission room chairs
-
[Performance] Adjusted volumetrics for performance
-
Removed M to 'toggle UI markers', and rebalanced UI elements
-
Game boots up for the first time in Windows Culture Language (if amongst our supported languages), or in English if not
-
UI now adjust to different Keyboard Layouts
-
H to hide UI is now shown in keybinds and re-bindeable
-
New ascend/descend keybinds
-
Boost, Sprint and Dash can now have separate keybinds
-
Swapped RT and LT functionality on Controller
-
While piloting towards carryables being Scooped, those carryables no longer get pushed away from the ship
-
Added skipping content loading if loading into a tally screen
-
Updated Twitter logo to X
-
Supply drop reward information added to root Astral Map context info
-
Oxygenated Blood Pack context info now mentions it replenishes life
-
Adjusted FOV for terminals in 4:3
-
Imported second language batch for ZH / RU
-
A message now appears if the game is launched in offline mode, which is not supported
-
Improved text legibility on Steam Deck
Fixes
-
Fixed an issue where if you had no audio input plugged in, the game would not launch
-
Fixed fire from engine trims one-shotting players
-
Fixed Download door being blocked after Dynamic Join
-
Fixed B.R.A.I.N.s not being able to target Interdiction Pillar
-
Fixed not being able to join rooms through Steam friends list
-
Fixed issues if a player left the room while in Sarcograph Queue
-
Improved stability in longer sessions
-
Fixed some healthbars always being visible for guest players
-
Fixed blackscreen after losing with socket loaded
-
Fixed "apply changes" showing up despite not having unapplied changes
-
Disabled Keybind Layout image in aspect ratios less than 16:10
-
Fixed Keybind layout for 16:10
-
Fixed main menu banners being blurred on low graphic settings
-
Fixed some missing context infos
-
Adjusted sitting animation
-
Fixed getting stuck in ceilings when EVA
-
Fixed settings UI audio
-
Fixed Escape Menu not working while in Sarcograph queue
-
Fixed some Escape button inconsistencies
-
Fixed guest players hearing enhancement interactions from other players
-
Fixed shadows getting too pixelated when reaching a certain distance from the character
-
Fixed mouse sensitivity being tied to FPS cap
-
Fixed broken Hints text
-
Fixed intro being cut in 32:9 resolution
-
Fixed the elevator sometimes picking up nearby players
-
Fixed gravity loss pushing players outside the ship
-
Fixed an issue where turning off push to talk would mute the player
-
Fixed the Reload not being rebindable
-
Fixed Target Lock and Scan keybinds
-
Miscellaneous UI fixes
-
Fixed an issue with "Locked mouse" setting
-
Fixed throwing sounds not being networked
-
Fixed the font in codex sometimes being broken in Chinese
-
Fixed the settings dropdowns getting stuck on screen
-
Fixed controller cursor going off screen
-
Fixed the keybind info not displaying correctly if the keybind was changed
-
Fixed Ascension (helmet 9) icon
-
Fixed missing context info in Ship Loadout Terminal
-
Fixed the profile picture being upside down in the invite pop-up
-
Fixed some of the text that goes out of textbox in different languages
-
Added "Use" interaction info when holding an item
-
Fixed context info being missing on Astral Map before the first jump
-
Fixed the head animations sometimes being too wild
-
Fixed the Main Menu disappearing when Escape is pressed with a pop-up on screen
-
Fixed AA on outlines
-
Fixed keybind for zoom/throw object
-
Fixed lava asteroids VFX
-
Fixed Thruster Station exterior rendering issue
-
Show Keybinds setting now properly hides all keybinds
-
Fixed visual blur in Litany weapon
-
Fixed sound when sitting in chairs
-
Fixed void arrival sound for gust players
-
Fixed an occlusion issue when switching between 1st and 3rd person view when piloting
-
Fixed Destroyer Void Charge showing 100% before the ship is turned on
-
Fixed class abilities being usable while interacting with terminals
-
Fixed Module Upgrader light being too strong if the ship is in movement
-
Fixed the Hub Flow sometimes not showing
-
Adjusted a defect that could be fixed through wall
-
Fixed some textures being too shiny
-
Fixed "Reset to defaults" not working correctly on Steam Deck
-
Readded blurring effect when low on oxygen - now called Depth of Field in settings
-
Fixed and issue where opening and closing steam overlay made the room name blank
-
Reduced the chance for the game to crash when exited
-
Fixed Player.log files sometimes becoming too large
-
Fixed XP bar SFX
-
Miscellaneous Localization fixes
Thanks again to our community for helping us iron these out! The journey continues ... (including more bugfixing ...)
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.