Update 1.0.6
Today Autobahn Police Simulator 3 receives an update to version 1.0.6! The biggest update so far includes many patches, various bugfixes, and some changes:
Changelog - Update 1.0.6
**Gameplay: **
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Tweaked car chase difficulty in mission “The Last Race”
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Updated MOT-checks to be more likely to be expired or shortly expired.
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Fast Travel is now blocked during “Roadblock” missions.
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Accident Sketches now show a road sketch to make it easier to place vehicles.
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Improved accuracy of the placed items in accident sketches.
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Tweaked sizes of smaller sketch objects in accident sketches.
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Tweaked placement of victims in mission “Danger of Explosion” to prevent cases in which the player can get stuck between rescued victims.
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Increased XP awarded for car chases.
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Increased probability for “Roadblock” missions to appear as radio calls.
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Time Of Day option is now available in the pause menu.
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Some rank tasks are now dependent on the current Time Of Day.
**Fixes: **
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Fixed a bug which could lead the Partner to stay in the car if you enter and exit the car to fast.
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Fixed various tutorial timings to prevent the player from getting soft locked if the tutorial is activated while the game is waiting for another task to be finished.
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Fixed a bug which caused the mission system to hang up if a mission was started at an unexpected time.
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Fixed a bug in “Traffic Control” missions which caused a soft lock if the player spams multiple buttons.
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Fixed a crash caused by the fire extinguisher in mission “Danger of Explosion”
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Fixed an issue which caused the accident photo mode to not be available in some cases.
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Fixed some disappearing subtitles in mission “Welcome To The Autobahn”
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Fixed the rank task requirement for “Broken Down Car” missions being triggered by just one done mission instead of the required number declared in the task.
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Fixed UI hint for Accident Sketch not disabled if a mission is canceled.
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Fixed some wrongly assigned voice overs in mission “Hold-up!”
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Fixed not being able to extinguish fires after restarting mission “Danger of Explosion”
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Fixed an issue preventing “Traffic Control” missions from being counted as completed after an arrest.
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Added missing Ui sounds to menus.
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Fixed an issue preventing the start of new missions in the mission board.
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Fixed random appearing dialogue icons on the map.
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Fixed center button in map menu does not center on the player.
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Fixed shooting dialogues being played after mission “Undercover Investigation” is finished.
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Fixed various colliders not being set up correctly for NPC’s in missions.
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Fixed some issues with the outro cutscene in mission “Danger of Explosion” if the player carries a victim.
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Fixed an issue with some evidence objects sometimes not spawning in “Procedural Accident” missions.
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Fixed wrong placement of donuts in the player characters hands.
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Fixed retry not possible in mission “Danger of Explosion”
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Fixed some UI bugs which caused unwanted line brakes.
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Added an extra reset to character and face animations in dialogues to prevent leaking animation states like open mouths or dialogue animations still being played after the dialogue.
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Fixed positioning of the logo on the police van.
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Fixed intuition overlay sometimes leaking into cutscenes.
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Fixed some cases where the save game did save mission information which it should not save.
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Fixed a problem with parking zones not appearing in “Road Block Missions”
**Improvements: **
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Improved the reset system for player and player vehicle in case of out of bounds occurrences.
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Separated various animators for humanoid characters to reduce the memory load of NPC’s.
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Replaced some State Machines checking for NPC speech topic updates with direct checks after certain gameplay events to reduce computation time.
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Improved camera handling for the player character.
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Tweaks to the player marker on the map should make the player standpoint more visible.
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Tweaked Fast Travel Point selection on map to make it easier to start a teleport.
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Markers for the locations of unique mission start points are now displayed for each unlocked mission.
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Updated vehicle animators to reduce needed computation time for lights.
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Added culling to off screen vehicle animators.
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Added Credits menu.
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Asset optimization for various world props.
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The sorting order of sketch objects in the accident sketch was revised. Now not yet correctly placed objects are always drawn on top.
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Improved audio levels to be more equal during dialogues.
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Added a save game check after loading a game to clear up accidentally saved data.
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Improved handling of needed characters to improve memory usage.
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Updated the animation and update system for the UI to reduce CPU usage.
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Optimized LOD settings for various assets.
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Added caching for some frequently accessed gameplay values to remove the number of required calculations.
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