Automobilista 2 V1.6.5 Released!
AMS2 is now updated to V1.6.5.0; the latest release focuses on bug fixes, various improvements to existing car & track content along with some fresh Quality-of-Life developments before the introduction of new content over the next few weeks.
Some highlights of the update include support for launching **AMS2 straight to the MP lobby via web browser; ** To launch into a dedicated server from a web browser combine the 'Steam Browser Protocol' with the new '-connect' cli switch to create a url like the example below, substituting items in angled brackest as appropriate:
\
steam://run/1066890//-connect <ip>:<gameport> -password <password>\
and for VR:
\
steam://run/1066890//-connect <ip>:<gameport> -password <password> -forcevr\
AMS2 V1.6.5 also brings some further **tire physics delelopments **these are mostly subtle in effect but might be more perceptible for certain classes
This build also brings some **minor visual improvements **as listed in the changelog below.
** V1.6.4.3->V1.6.5.0 CHANGELOG
GENERAL**
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Implemented level-of-detail crossfades in the renderer for foliage and grass shaders
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Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before green flag after a jump start
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Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled resulting in wrong race positions
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Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules and settings
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Disabled tire pressure changes in pitstops that don't contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn't a tire change in vehicles that can do refuel and tire changes in parallel)
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Added cli switch to directly join a multiplayer server on launch (-connect ip[:] [-password ])
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Reduced the track visual micropuddles´ intensity in overcast weather
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Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell
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Significantly reduced Z-Fighting on painted road lines that occurs on large tracks
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Reduced vehicle extra dirt brightness on darker liveries
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Fixed shared memory showing launch control as installed for all vehicles
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Fixed some objects appearing invisible when loading into a track
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Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array
UI & HUD
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Fixed class position not showing in HUD position widget for championships with class scoring enabled
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Added track name string to Quick Setup screen
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Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed
PHYSICS
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Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
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Further adjustment to slick wetnees effects
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Minor carcass sidewall adjustments for LMDh / GTP, LMP2, P1 (both gens), P2, P3, P4, GT1, GTE, GT3 (both gens), GT4, G55 supercup, Porsche Cup, GT Open
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Minor adjustments to auto upshift / downshift thresholds in all classes
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Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant
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Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)
AI
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Adjusted AI drag effect scalars
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Further adjustments to AI fuel ranges to avoid chances of late-race pitstops for fuel
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Monza 1971: Fixed issue where some AI vehicles would over shoot T1 when leaving the pits
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Virginia South: Fixed issue where some car types would spawn on the pit wall.
AUDIO
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Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)
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Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58 and Sigma P1
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Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3
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Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4
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Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup
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Nissan R89C: Adjusted turbo sound; fixed inaudible cockpit engine sound in replay
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McLaren MP4/4: Fixed engine shutdown abrupt sound cutoff
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McLaren MP4/5B: Fixed abrupt transition to idle sound
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Chevrolet Camaro GT4: Fixed engine sound moving whilst steering
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Brabham BT52: Fixed external camera engine sound pitch
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Metalmoro AJR Judd V10: adjusted rev-limiter sound
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McLaren F1 LM: fixed onboard engine sound pitch inconsistency
TRACKS
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Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout
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Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout
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Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors
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LongBeach: Fixed a problem with palm tree LOD poping in VR
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Interlagos: Fixed the tire and cement barrier harsh collisions in some areas
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Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield
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Mosport: Fixed flickering track side advert billboards
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Sebring: Adjusted the lodA range on the camera gantry static objects
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Laguna Seca: Redprofiled T4 and T10 runoff strip terrain
VEHICLES
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Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck
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Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs
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BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter
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Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture
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Mclaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs; Removed unused MEBs and materials
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Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs
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Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter and rev lights
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Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view
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McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel and extra dirt parameters for paint material; Fixed livery overrides for internal banners
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Alpine A424: Fixed cockpit parts which not cast and receive shadows
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BMW M Hybrid V8: fixed non casting shadows cockpit, added orange peel to bodywork Added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures
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Added flashing Pit limiter LEDs for Caddilac V-Series R, Porsche 963, Ligier JSP320, Ligier JSP217, Oreca 07
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Stock Omega: Redone collision mesh with increased detail around bumpers and fenders
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Added blue / green metallic livery override options for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
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Metalmoro MRX (all versions): Adjusted rear facing cameras
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Porsche 911 GTE: Reworked headlights, added colored pitlights; added orange peel
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