🛠️ DEMO UPDATE 🛠️
Citizens, this update contains several improvements and fixes driven by your field reports.
[New Features]
[Base]
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Added the Aged status for soldiers. Soldiers in the final stage of their lifespan will have reduced movement speed and lower work attributes.
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Soldiers will now go to Victory Square after reaching adulthood, where they will wait for formal enlistment.
[Missions and Story]
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Added a tutorial sequence explaining that melee kills drop ammo.
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Improved side mission dialogue and added brief interaction texts.
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- Added a remaining crafting time display to the HUD. The game will now automatically pause when a full-screen UI is opened.
[Improvements and Optimizations]
[Combat Experience]
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Reduced the damage reduction applied to allied soldiers' attacks against Elites and Bosses, and increased Elite and Boss health.
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Adjusted capture success rates. Elites and Bosses are now more difficult to capture.
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Health-locking skills no longer prevent players from killing targets with melee attacks. Soldiers will now stop attacking targets marked for capture.
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Reduced the healing efficiency of allied and enemy Elite and Boss Medics.
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Adjusted the trigger logic for missiles and electric orbs.
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Adjusted the description text for Weapon Core Fragments.
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Optimized auto-assign logic. Soldiers with higher relevant stats will now be prioritized for assignment to corresponding buildings.
[Base System]
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Using captives as soldier rank-up materials no longer causes negative effects. Using soldiers as materials, however, will affect other soldiers.
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Added base event records. A pop-up notification will now appear when a soldier dies.
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The Prison and Tier Upgrade inventory screens now support drag-and-drop operations. Captive status display has also been unified.
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Added vocal tone sound effects to soldier conversations, and extended the display duration of dialogue bubbles.
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Optimized upgrade materials for the Weapon Research Center. Crafting now requires the corresponding building level.
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Added product source information to ingredient descriptions, and adjusted food recipes.
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Reduced the probability of soldiers fighting in the base.
[Visuals and Audio]
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Added animations and cane assets for the Aged status, with support for all races.
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Added combat sound effects for drones and all troop types, and added soldier footstep sounds.
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Adjusted the default background music volume and optimized distant sound culling.
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Improved the music muffled effect while the game is paused.
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Optimized shadow animation during jumps.
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Removed the experience reward from the Glory Assembly.
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Reworked the design of difficulty selection buttons.
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Added UI animation effects for obtaining high-tier items.
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Added an animation effect for blueprint unlocks.
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Added a confirmation pop-up when the corresponding weapon for a Weapon Core Fragment is not equipped.
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Removed soldier damage number displays and removed the virtual force-field animation before combat.
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Optimized brightness display on the Research screen, and added tutorial buttons to building detail screens.
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Pressing ESC in Construction Mode now returns players to the construction UI.
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Work assignment pop-ups can now be closed by clicking on an empty area.
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Name input fields now automatically remove spaces.
[Missions and Flow]
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Optimized the resource shortage issue after skipping the tutorial.
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Adjusted the unlock timing for Dash Jump and Weak Point Marking.
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Improved the save protection mechanism.
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The default resolution has been adjusted to 2K.
[Bug Fixes]
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Fixed an issue where the prologue boss could have multiple affixes.
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Fixed an issue where the Core that increases grenade radius did not take effect.
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Fixed an issue in the tutorial combat level where the first enemy would not drop bullets when killed with a grenade.
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Fixed abnormal drop rate behavior across different difficulty levels.
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Fixed broken geometry and lighting issues in certain scenes.
All corrections have been verified and authorized.
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