🛠️ DEMO UPDATE 🛠️
Citizens, to maintain operational stability, a system calibration has been deployed.
[New Features]
[Combat]
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Added an “Ineffective” damage indicator for attacks that are resisted.
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Added a danger warning for the Auto-Defense affix.
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Added a capture pity system. Capture attempts are now guaranteed to succeed after reaching a certain number of failed attempts.
[Improvements & Optimizations]
[Base]
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Improved indoor lighting at the base.
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Improved the display of Resource Transport Station information in the Leader's Agenda.
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Adjusted the building categories of the Resource Transport Station and Warehouse Center.
[Combat]
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Improved the placement of enemy turrets in the Elysia Oasis Decisive Battle.
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Improved the Weak Point hit guidance flow in the tutorial battle.
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Improved the projectile visual effects of the Cluster Shotgunner.
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Improved the performance of environmental smoke and fire effects.
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Improved collision detection for the Shield Grenade skill.
[Progression & Balance]
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Reduced the difficulty of the Drakon Mercenary Camp and increased its combat rewards.
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Reduced the material requirements for upgrading buildings.
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Increased the damage of Missile Cores.
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Increased the unlock level of gold-rarity Cores.
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Reduced the drop rate of grenades during combat.
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Increased the damage of enemy Strike Squads and increased the attack frequency of allied Strike Squads.
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Reduced the damage of Missile Towers.
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The Fire Tornado affix will no longer appear randomly in Sector 1.
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Researching the 24h Paid Time Off policy no longer requires special materials.
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Improved the drop rates of weapon and armor blueprints.
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Reduced the amount of ammunition dropped by Elites and Bosses.
[Other]
- Improved performance.
[Bug Fixes]
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Fixed an issue with incorrect soldier portraits.
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Fixed an issue where connection lines could display incorrectly in the technology research interface under certain conditions.
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Fixed an issue where enemy units could fail to spawn correctly during combat.
All corrections have been verified and authorized.
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