🛠️ DEMO UPDATE 🛠️
Citizens, to maintain operational stability, a system calibration has been deployed.
[New Features]
[Combat]
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Players can now destroy Landmines deployed by enemies.
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Added a cutscene showing Auroria's Eye being deployed during the tutorial battle.
[Visuals & UI]
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Added additional voice-over.
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Improved equipment categorization and sorting in the inventory.
[Improvements & Optimizations]
[Base]
- Improved the stacked display of dropped items produced by Logging, Mining, Gathering, and other base activities.
[Combat]
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Improved soldier positioning and chest spawn locations during combat.
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Improved soldier follow logic.
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Improved Danger Zone warnings.
[Progression & Balance]
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Adjusted the drop rates of ammunition, Super Potions, and Healing Grenades across different difficulty levels.
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Adjusted capture probabilities.
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White-quality armour blueprints are now unlocked by default.
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Reduced the enemy attack bonus on Demanding difficulty and increased it on Punishing difficulty.
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Slightly increased the materials required to craft revival items.
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Reduced the drop quantities of materials such as Alloy, Modules, and Reactors.
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Increased soldier selling prices.
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Adjusted the distribution of unlocks across the Skill and Policy technology trees.
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Increased the health of the Shield Grenade.
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Removed obsolete ship technologies.
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Reduced the damage of the Bioplasma Shotgun, Bowblaster, and several other weapons.
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Reduced the growth scaling of affixes.
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Reduced the base values of Critical Damage and Damage affixes.
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Reduced the health of allied soldiers.
[Other Optimizations]
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Improved performance in some scenes.
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Improved game responsiveness when switching between windows.
[Bug Fixes]
- Fixed crashes that could occur under certain conditions.
All corrections have been verified and authorized.
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