Changelog for 26-06-2026
26-06-2026
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Critical bug fix (Absolutely **diabolical **oversight) for a window save retry loop that would compound over time eventually leading to an application crash. (This same code was in OVRT like 3 years ago and was an equally diabolical oversight then, yet for some reason Unity 2022 has a much harder time with it)
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Switched hardware monitoring SDK from OpenHardwareMonitor to LibreHardwareMonitor.
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Fixed AMD GPUs not displaying correctly on the wristwatch's Performance tab.
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