EarthX 0.2.8 (snapshot 1)
Hey,
After 9 days of me taking a "break", I can finally release the first snapshot of the 0.2.8 update.
Why is snapshot 1 amazing? Because it takes the graphics on another level! I tried to make it look nicer but also that you can still run it on low-end PC. The system requirements are going to be a little higher, but this is what I do expect from the players on Steam. You can still launch EarthX on LOW at a potato PC tho.
Why did it take more than a week to make? One of the reasons is my private life problems, like school or my destroyed PC. I will talk about that later in a new post ;)
Snapshot 1 is now available for everyone.
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Changelog:
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Visual:
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Improved: Everything is smaller I made every object 30 times smaller to get more space for AI companies, but also for better visual appearance.
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Added: New water appearance The water has now its animation, reflections, and the actual visible ocean deep.
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Added: Wind All trees and clouds are affected now by the wind.
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Added: Shadows All objects have now its shadows!
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Added: Better color shadings Now the colors are looking even more dynamic and nicer!
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Improved: The earth rotates now the right way! So many players requested me to change this, so here you go!
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Improved: GEO sats are now static Just like IRL.
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Added: Engine smoke when the rocket is flying in the atmosphere
New features:
- Added: New build mode I reworked the build mode. Now instead of 24 slots, you can place buildings where you want and how you want.
- Added: New rocket animations (AGAIN!) But this time with a lot better appearance and performance! I added 3 types of animations for LEO, MEO and GEO orbits, so everything is now visualized. Even the second stage! You can now see the fairings deploy on the second stage :D The landing has now sonic booms!
Other:
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Improved: Test mission will be no longer selected on default
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Improved: Mission report window appearance
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Improved: Camera movement (it's more responsible now)
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Fixed: rockets didn’t reset their position after a launch
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Fixed: landing rockets could cause a lot of errors sometimes
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Fixed: rocket reliability could be more than 100%
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Fixed: mission report showed the wrong info after the failed static fire
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Fixed: the offices are looking for wrong contracts after game load
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Fixed: particles didn’t work properly on some of GPUs
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Fixed: profit after a mission was wrongly calculated
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Fixed: Tooltips didn't change their scale
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Fixed: Static fire took 2 payments
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Removed: Truth mode (Flat earth)
How to download this (and other) snapshots?
This snapshot was published for everyone. Visit our Discord server: https://discord.gg/sbXwwMs
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