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EarthX Steam release is tonight!

Hey,

As you probably know, the EarthX Steam launch is tomorrow at night (about 23 pm CEST). Before that, I want to talk with you about my updating policy, future updates content and my long term plans for this game.

The price of the game will be set to 7.99$, which I think is fair. I've spent a lot of time making this game, so I want to have some money from it :D Even tho, I still have a lot of ideas for EarthX, and for my other future games.

Who makes this game actually?

The main developer (me - hello), Denis, is 17 years old. He comes from Poland and is doing stuff with the code for good 5-6 years now. He does 99% of the code, 60% of the gameplay design, 60% of the graphics and 20% of the sounds.

The second developer, Michał, also comes from Poland. He is responsible for game testing, creating new features design and motivating Denis for the work.

  • Adrian does market the game, and Jakub is helping with the code a little bit.

A lot of people put their hands on EarthX, which I am very glad about, but if I would mention them all, then this article would be too long for the steam servers :D

Update policy

The second most important thing is our update policy. EarthX is currently an early access title, so we want and will add a lot of more features to the game.

I'm making this game since the beginning of this year, and the updates appeared every 2-3 weeks on itch platform. I've learned a lot about making and releasing game updates, so I can tell for sure, that the time between updates will stay the same.

However, if the update isn't ready within 2-3 weeks, then I still won't release it. I want to make things completely done and then release it. I am going to a month vacation this year (with my PC), so I will be able to work on the game at night, but little less. I mean, the updates will appear, but I will probably need more time for this.

What will be added and what not

In the near updates:

  • I want to rework the modules, researching and build system a little bit. It seems too simple for now and there are few problems with that. The mechanics were made at the very beginning of making this game, so they're a bit outdated due to the game development progress.
  • Employees also seem to be a little bit broken for now, but remember: I can fix everything, just give me some time :D

After that:

  • Competitors like NASA or ULA would make the game more dynamic and interesting. I will add them by one of the updates.
  • Materials also would be cool. Imagine buying tons of steel only to build one rocket :D
  • Weather - this will make the challenge even bigger. Imagine, that your contract would expire in one quarter and you need to launch rocket NOW, but it's rainy day (hallelujah) :D

What will not be added (for 99%):

  • The planets. This game is more about Earth (look at the game name), so planets are not planned in the near future. However, I didn't say no ;)
  • yup, that's it.

To sum everything up

This is a game created by dummy teenager, who loves SpaceX and Elon Musk, so don't take me serious :D

Also, the earth is flat! (I wanted to make the earth flat from the beginning, but men in black visited me and told me, that I should make it round. The government hides the truth BELIEVE ME!)

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