EarthX 0.3.0
Hey,
I hope you liked the 0.2.9 update, which I released last month. This time I come with a little smaller update, which still has a good amount of content.
The 0.3.0 update was meant to improve things from the last update, and I think I achieved the goal. I'm now ready to start implementing interplanetary stuff (Mars & Moon).
What's new in 0.3.0?
New Stuff:
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Added Steam Achievements. (27)
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You can now catch the fairings, just like real SpaceX does!
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New missions: "Astronaut's Cat" and "Technician in a Suitcase".
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ISS Window, which allows you to track currently docked vehicles and see when they're going to return to the Earth.
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Added new Earth model.
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Added company stats (Graph).
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Added Game Over.
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You can now return to the main menu.
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Added 5th character: Jim (made by rykllan).
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New barge model from rykllan.
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Added Octagrabber animation, which will catch and secure your rocket every time it lands.
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Every vehicle type now has its own naming system (Rockets: B1XXX, Capsules: CC1XXX, etc.).
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Now you can cancel rocket build.
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You can now take off rocket landing gear (the rocket will fly for the last time, with no landing).
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The built vehicle will try to move to the hangar on its own every few seconds, once there's no space in them.
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Added fundraising-related news.
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Added a few of the ISS News, which will tell you a little bit about the modules on it and how were they launched. Some educational stuff is always fun :D
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Now you can focus on the ISS.
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A shuttle and an astronaut will fly next to the ISS sometimes.
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The hangar icons will now tell you, how much space is in every one of them.
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Added potato.
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Refreshed Main Menu look.
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Added Spanish & Latin Spanish languages to the game. (by Daniel Yah)
Improvements:
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Now you can directly see how many vehicles are built from the projects list.
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The vehicle reliability was maxed up to 99% (Before 97%).
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The max-orbit will now not be shown on the capsules and spaceships (Unnecessary)
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Improved the look of the buttons in some places.
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Static fire gives you now 20% chance of rocket reliability improvement.
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Added parachute opening sound.
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Now you can focus on your launching rocket directly from the 3D view.
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The launching rocket tracker will now be a little less visible when focused.
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Added some hints while crafting a rocket.
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Now if you're more than level 5, the rocket build panel will fold up automatically.
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Folded up build panels will now show the general build progress.
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Improved overall English, Polish and Russian languages.
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Now you can add a vehicle project to your favorites. (it will always stay at the top)
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Now you can launch a payload directly from the contracts window by double-clicking on it.
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The AI will now generate some ISS contracts. (10% of chance)
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Improved the sorting of contracts on the list.
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Added visual banners to the pop-up notifications about special missions.
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Increased the amount of CRS and CCP missions.
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The vehicles in the hangar preview window will now show the condition.
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Added a selection indicator around the building tracker when you're editing the building.
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Improved the look of work progress sliders in the building trackers (for factories and labs).
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Fundraiser news will now open automatically. (So the players don't miss it)
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Added labs to required buildings in the player progress window.
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Added fairing catching to the required challenges in the player progress window.
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Moved manual landing from Level 9 to Level 5
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Moved Rideshare from Level 6 to Level 3
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Improved the CEOs look (by rykllan)
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From now on, every launchpad built will give you an additional launch at the same time.
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Removed the CEO's real names. (so I don't get in trouble once the game get more popular)
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Added missing sounds in some places.
Bugfixes:
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You could launch a rocket with less than 60% condition by double-clicking on it.
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The rocket "flights" variable was always one too big.
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You could build a GEO rocket without a large fuel tank.
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You could build a Heavy rocket without a large fuel tank.
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2nd stage flew into 1st stage after separation.
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Webcast would not hide after you abort the launch.
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Translation text did not load then you aborted a rocket.
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Rocket launch trackers would show on random places on your screen, which gave a bad effect.
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You could launch the same capsules and rockets.
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Capsules did not return from the ISS, and the ISS was always full! :o
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You could launch more capsules to the ISS than it had space.
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Simple computer did not allow you to build an MEO rocket.
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You could not build a large crew capsule.
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You could launch an ISS-docked vehicle by double-clicking on it.
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You could launch a Heavy rocket from a small launch pad when it had a small fairing.
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You could launch the same payload twice by double-clicking on it in the contracts window.
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The rockets sank into the barge at landing.
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You could launch a Heavy rocket from a launchpad, which was already used by other rocket.
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You would get 0% condition when repairing capsule (and spaceship).
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Vehicle project icons did not load in the project preview.
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A "Contract blue dot" appeared even if there weren't any available contracts.
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You could open an old tutorial version in the contracts window.
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You could launch more rockets than allowed by double-clicking on the payloads in the contracts window.
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Vehicles stored in hangars did not have their own vehicle type icons.
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Building category buttons weren't translated to other languages.
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Launching a Cargo capsule would count as launching a Crew capsule.
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Launching a capsule would count as launching a spaceship.
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Starting to place a building would already count it as placed.
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Player level did not refresh after the game load.
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Fundraiser "Hats" only gave you 900K instead of 5M.
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