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EarthX 0.3.0

Hey,

I hope you liked the 0.2.9 update, which I released last month. This time I come with a little smaller update, which still has a good amount of content.

The 0.3.0 update was meant to improve things from the last update, and I think I achieved the goal. I'm now ready to start implementing interplanetary stuff (Mars & Moon).

1 / 1 · 100%

What's new in 0.3.0?

New Stuff:

  • Added Steam Achievements. (27)

  • You can now catch the fairings, just like real SpaceX does!

  • New missions: "Astronaut's Cat" and "Technician in a Suitcase".

  • ISS Window, which allows you to track currently docked vehicles and see when they're going to return to the Earth.

  • Added new Earth model.

  • Added company stats (Graph).

  • Added Game Over.

  • You can now return to the main menu.

  • Added 5th character: Jim (made by rykllan).

  • New barge model from rykllan.

  • Added Octagrabber animation, which will catch and secure your rocket every time it lands.

  • Every vehicle type now has its own naming system (Rockets: B1XXX, Capsules: CC1XXX, etc.).

  • Now you can cancel rocket build.

  • You can now take off rocket landing gear (the rocket will fly for the last time, with no landing).

  • The built vehicle will try to move to the hangar on its own every few seconds, once there's no space in them.

  • Added fundraising-related news.

  • Added a few of the ISS News, which will tell you a little bit about the modules on it and how were they launched. Some educational stuff is always fun :D

  • Now you can focus on the ISS.

  • A shuttle and an astronaut will fly next to the ISS sometimes.

  • The hangar icons will now tell you, how much space is in every one of them.

  • Added potato.

  • Refreshed Main Menu look.

  • Added Spanish & Latin Spanish languages to the game. (by Daniel Yah)

1 / 1 · 100%

Improvements:

  • Now you can directly see how many vehicles are built from the projects list.

  • The vehicle reliability was maxed up to 99% (Before 97%).

  • The max-orbit will now not be shown on the capsules and spaceships (Unnecessary)

  • Improved the look of the buttons in some places.

  • Static fire gives you now 20% chance of rocket reliability improvement.

  • Added parachute opening sound.

  • Now you can focus on your launching rocket directly from the 3D view.

  • The launching rocket tracker will now be a little less visible when focused.

  • Added some hints while crafting a rocket.

  • Now if you're more than level 5, the rocket build panel will fold up automatically.

  • Folded up build panels will now show the general build progress.

  • Improved overall English, Polish and Russian languages.

  • Now you can add a vehicle project to your favorites. (it will always stay at the top)

  • Now you can launch a payload directly from the contracts window by double-clicking on it.

  • The AI will now generate some ISS contracts. (10% of chance)

  • Improved the sorting of contracts on the list.

  • Added visual banners to the pop-up notifications about special missions.

  • Increased the amount of CRS and CCP missions.

  • The vehicles in the hangar preview window will now show the condition.

  • Added a selection indicator around the building tracker when you're editing the building.

  • Improved the look of work progress sliders in the building trackers (for factories and labs).

  • Fundraiser news will now open automatically. (So the players don't miss it)

  • Added labs to required buildings in the player progress window.

  • Added fairing catching to the required challenges in the player progress window.

  • Moved manual landing from Level 9 to Level 5

  • Moved Rideshare from Level 6 to Level 3

  • Improved the CEOs look (by rykllan)

  • From now on, every launchpad built will give you an additional launch at the same time.

  • Removed the CEO's real names. (so I don't get in trouble once the game get more popular)

  • Added missing sounds in some places.

1 / 1 · 100%

Bugfixes:

  • You could launch a rocket with less than 60% condition by double-clicking on it.

  • The rocket "flights" variable was always one too big.

  • You could build a GEO rocket without a large fuel tank.

  • You could build a Heavy rocket without a large fuel tank.

  • 2nd stage flew into 1st stage after separation.

  • Webcast would not hide after you abort the launch.

  • Translation text did not load then you aborted a rocket.

  • Rocket launch trackers would show on random places on your screen, which gave a bad effect.

  • You could launch the same capsules and rockets.

  • Capsules did not return from the ISS, and the ISS was always full! :o

  • You could launch more capsules to the ISS than it had space.

  • Simple computer did not allow you to build an MEO rocket.

  • You could not build a large crew capsule.

  • You could launch an ISS-docked vehicle by double-clicking on it.

  • You could launch a Heavy rocket from a small launch pad when it had a small fairing.

  • You could launch the same payload twice by double-clicking on it in the contracts window.

  • The rockets sank into the barge at landing.

  • You could launch a Heavy rocket from a launchpad, which was already used by other rocket.

  • You would get 0% condition when repairing capsule (and spaceship).

  • Vehicle project icons did not load in the project preview.

  • A "Contract blue dot" appeared even if there weren't any available contracts.

  • You could open an old tutorial version in the contracts window.

  • You could launch more rockets than allowed by double-clicking on the payloads in the contracts window.

  • Vehicles stored in hangars did not have their own vehicle type icons.

  • Building category buttons weren't translated to other languages.

  • Launching a Cargo capsule would count as launching a Crew capsule.

  • Launching a capsule would count as launching a spaceship.

  • Starting to place a building would already count it as placed.

  • Player level did not refresh after the game load.

  • Fundraiser "Hats" only gave you 900K instead of 5M.

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