EarthX 0.3.1 Part One
Hey,
Here we come with another update. I decided to split 0.3.1 into two parts, so you don't have to wait more months to play it. Big thanks to the Discord community, which helped a lot during the development.
As I normally do, big shoutout to rykllan for making amazing models in this update ^^ Big thanks to Jere as well, as he did a lot of brutal testing last week.
I was highly focused on adding LinkLink (~aka Starlink) and new building mechanics, but there was a room for other improvements.
Before I start with the changelog, I wanted to share my current roadmap with you:
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0.3.1 Part One -> LinkLink & new buildings
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0.3.1 Part Two -> Mars & more Starship types
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0.3.2 -> Improved vehicle mechanics (e.g. when you land a booster it takes time to go back to the hangar)
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0.3.3 -> Major AI update (More rocket models, more interactions, better logic)
Trailer: https://www.youtube.com/watch?v=wZw8M8rbjEg
OK time for the changelog!
LinkLink Update
New Features
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Added LinkLink LinkLink is Starlink. I originally wanted to name it Earthlink, but a player on my discord server suggested the better name, which probably fits more into EarthX. ^^
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Added new buildings 4 types of factories, 4 types of hangars, and a LinkLink terminal.
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Reworked build mode It works a little bit faster, the buildings now need time to be built (with cool construction models), and the rotation of a building itself is being saved.
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Reworked contracts & payloads With better UI and more optimizations. The payloads have now gotten their tab, where all payloads are listed.
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Reworked company statistics Now you can see in which category you spent the most money & how much do you spend yearly on average.
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Reworked news The news window has gotten a new UI & code. The content of news doesn't save directly in savefile now, so the savefiles should be smaller ~40% on average.
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Added new CEOs rykllan had fun making these. Who wants to play as me or the Earth plush? :D
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Added new achievements (26)
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Reworked game over
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Added new launchpads: in Australia and India
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Added French
Improved
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"Land" button at manual landing will now be always visible through the rest of the UI.
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Improved the look of a report window after a mission.
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Improved auto-move to a hangar after a vehicle has been built.
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Added a visual preview of a vehicle on its project panel.
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Improved vehicle window UI.
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Now you can update the negotiation price after it has already been submitted.
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The selected price will save by type (a request from a player)
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Added last launch year to the contract panel.
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Removed the ability to create custom launchpads (except Mega LP)
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Optimized the performance of building trackers.
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Added some UI animations to many places in the UI.
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Mouse light will now be disabled if focused on a rocket.
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Added new sound when reaching a new level.
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Improved cloud rendering.
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Improved many more small things that I forgot to write down.
Fixed
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Rocket launch tracker didn't change its opacity when focused before launch.
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"no capable rockets" didn't show up on incompatible ISS contracts if the player had the best rocket possible.
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Fixed "FAILURE_NAME".
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Sometimes you would need to click on a module twice to select it in the designer.
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Superheavy rockets landed in the air over the landing zone.
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Buildings didn't save their rotation.
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You could build in the water.
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Trees hidden by building A could be unhidden by building B in build mode.
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After removing a building the trees didn't show back up. (Gretna hated us for this..)
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"Flights" graph didn't refresh in the new year.
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Side windows were always under other windows in the UI.
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Player progress window didn't open sometimes.
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Fixed many more small things that I forgot to write down.
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