Developer News - May 2026
Hey!
Its been another month and time for an update from the developer - aka me π€
This will once again be a fairly short Developer News, as I haven't had much time this month, both due to the fulltime job and family stuff.
Nevertheless, I am working on an array of new cool features. Its a bit too early to share details about it, as I want to get a bit further with it before I do so, as its still very early on. I do however wanna mention it here, to let you know that things are happening, even though you don't see much of it right now.
In the long run, I think its gonna be great.
With that in mind I also have to be honest, both to you and myself, that I cannot do more than one thing effectively at the time and things just takes time.
Due to that, I can see that I will have to put the Firing System on hold for a while.
I know some of you are really looking forward to it. Its not like I'm abandoning it, I just think that some of the new things I'm working on will benefit more players in general.
So even though its unfortunate right now for some of you, I think it's the best for the game long term.
Once again, I'm not abandoning the Firing System, just need to pause the development of it for a while, in the interest of the greater good π€
So hope you will have some patience with me π
That's it for now - need to get back to work π€
Change log
I have pushed the following updates since last Developer News.
[dynamiclink href="https://store.steampowered.com/news/app/1079260/view/668364177007445088"][/dynamiclink]
YouTube | Twitch | Twitter | Discord
- Enjoy!
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/dynamiclink]
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