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v2026.7.6

NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".

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Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓

### Changed

  • Reverted firework particle materials back to how it was in v2026.2.2, as the glow/emission changes introduced in v2026.7.1 changed the look of fireworks more than intended. I also updated the base game postprocessing effect profile to be much closer to BGM - it make the default maps and some stuff glow way more than I like, but I'll try it now to hear what you guys thing about the look of the fireworks with this profile. If you like the look of the firework I can also the various materials for streetlight, tools etc. to make it look better and less bloom/glowy

  • Reworked the Bloom setting once more based on your feedback: the slider now sets the bloom intensity directly, from 0.0 to 10.0 in 0.1 steps, where 0 turns bloom completely off. No more weird multipliers behind the scenes - what you set is what you get. The default of 6.0 matches the game's default look

  • Removed the authentication method selection that popped up when signing into mod.io, as it was a bit odd and didn't really give any benefit - it now just signs you in via Steam like before

### Fixed

  • Improved the bad word filter for names: updated the word list, and the filter now also catches phrases and words written with symbols, which it silently ignored before

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  • Happy testing, enjoy! 🤓🕺

[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/dynamiclink]

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