Patch 1.0.1
Hey everyone, thanks for the amazing first week! Patch 1.0.1 is live, and it fixes a lot of...bugs.
Most importantly, Softlocks related to Gen&Eri's quest, the Chapter title cards and the Bandit Hideout have been fixed!
The full list is:
+Added 1440p resolution setting. +Added a failsafe to ice cubes that shall break them if they are in the player's respawn point after falling in a pit/spikes. +Added a cuttable grass near where Tod's ball is so it is a bit easier to find it. +Hurricane Toss' key help in default mash mode now goes slower to show the proper timing. +It is now possible to hold the overworld action button to perform the tap action before you have unlocked the hold skills. +Spy Cards discovery now unlocks after any game instead of only after beating Carmina in a real match. +Changed Psicorps to only do the fakeout attack in hard mode. +Changed delayed projetile attacks to not happen if all enemies are dead (should fix weird softlocks in Devourer's fight and make things a bit easier in general). +Fixed Icefall's cursor not showing in some enemies (like Spider when it is hanging up). +Fixed issue where sometimes the guard near the gate outside of the association would not spawn. +Fixed some item descriptions not matching the effects completely. +Fixed issue where some stat medals would break some stats on battle retry. +Fixed being able to select underground enemies with attack items. +Fixed level up music not stopping in some sections in Chapter 7. +Fixed softlock if you have a follower during Gen and Eri's quest (like Leby). +Fixed softlock if you had no items in a segment in Chapter 4 where they get stolen and then get those items back later. +Fixed softlock at the end of battle and at chapter title cards if your volume setting is set to 0. +Fixed softlock in Spy Cards when picking your cards sometimes. +Fixed being able to cancel out of the retry menu. +Fixed Flowering card effect in Spy Cards. +Fixed issue with frostbite on underground enemies causing the sprites to disappear. +Fixed some graphical issues with the final boss in rematches. +Fixed 3D outline option making some objects completely black when set to OFF. +Fixed Hard Charge's text becoming red when you don't have TP despite using HP to use it. +Fixes to some text overflows in english and japanese. +Tweaked Needle Toss's trajectory and detection a bit, should be easier to hit enemies now. +Tweaked a respawn point in the Chapter 3 dungeon. +Tweaked a respawn point in the sand pit area in the Lost Sands. +Tweaked a respawn point in an optional dungeon. +Tweaked/Added some props in Snakemouth Den and the Chapter 6 dungeon to make them less empty. +Tweaked an ice puzzle in Snakemouth Den to be simpler. +Many general tweaks to some colliders and props. +Typo fixes in english and japanese.
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