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Меню

Hotfix 42.0.1 - Unstable Release

  • Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug).

  • Fixed game closing while shooting.

  • Fixed texture compression being disabled.

  • Removed placeholder UI sounds

  • Fixed not being able to open doors when another timed action was being carried out.

  • Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline.

  • Fixed Chickenpocalypse.

  • Fixed a butchering exploit.

  • Fixed a missing floor in cell 16,24 causing the player to fall forever.

  • Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3.

    • This should allow the game to run on MacOS again, in theory.
    • Replaced GL43.glDepthRangef() calls with GL11.glDepthRange().
  • Fixed bink videos not playing when the working directory does not contain the "media" directory.

  • Fixed glitchy model rendering affecting mods due to not-normalized bone weights.

  • Fixed garbage creation in several spots. AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models.

  • Reduced memory usage a little.

    • Radio data XML was kept in memory after parsing.
    • LosUtil.cachedresults isn't used in singleplayer.
    • Avoid allocating a few large buffers used only in multiplayer.
    • Garbage-creation avoided in several places.
  • Fixed rendering issues starting the game with zoom disabled.

  • Fixed BallisticsTargets not being cleared.

  • Fixed array indexing in PZBallistics::getCameraTargets

  • ModelInstance::getAttachmentWorldPosition normalizes the direction vector

  • Fixed Zeds playing wrong animation when shoved down.

    • When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.
    • When playerAttackPosition is not FRONT/BACK, Zed goes to falldown.
    • attack-network no longer goes to idle when bDead.
    • staggerback-knockeddown AnimNodes no longer continously check bKnockedDown.
      • Already in the knockeddown state, no need to keep checking.
  • Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)

  • Fixed recipecode for pack of batteries that spawned in the world.

  • Fixed multiple recipes in knapping.

  • Removed the butchering & recipe code fixes since it wasn't wanted for hotfix.

  • Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1.

  • Wooden Cudgel renamed to Large Branch.

  • Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP

  • Traits renamed.

    • Nervous to Cowardly
    • Fear of Outdoors to Agoraphobic
    • Fear of Indoors to Claustrophobic
    • Outdoorsman to Outdoorsy
    • Can't Read to Illiterate
    • Repairer/Repairman to DIY Expert
    • Fisher to Angler
    • Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions
  • "Very Long Stick" renamed to "Long Stick". It's still way above average ok.

  • "Breaded" foods renamed to "Fried"

  • The libbink64.dylib was rebuilt.

  • Rebuilt Linux pzbullet libraries.

  • Updated PZBullet Win32/64 natives

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