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42.20.1 STABLE Hotfix Released

While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here.

MP

  • Improved Lua checksum validation for multiplayer anti-cheat

  • Fixed an issue that caused significant performance problems with chunk unloading on multiplayer servers

  • This should fix most of the bugs players were getting on high-pop servers due to server lag

  • Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected

  • Fixed an issue where vehicles could temporarily disappear for players after another player disconnected

  • Fixed an issue that would allow broken B41 worlds to be hosted on B42 servers

  • Fixed an issue where players switching from b41 to B42 could be met with a missing menu

FIXES

  • Improved memory usage by reusing discarded world data

  • Fixed a memory leak that could lead to performance degradation and crashes over time

  • If you continue to encounter an out of memory error in a new save, please submit a bug report with your logs and profiler video from debug so the team can investigate

  • Fixed a rare exception that could occur during exploration

TECHNICAL/DEBUG

  • Added the ability for mods to write .json files

  • Fixed percent symbol handling in translation files

  • Mod translations should use %% to display % characters

As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.

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