Quake II RTX 1.5 PATCH
Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements.
New Features:
- Added support for ray tracing using the
VK_KHR_ray_queryextension API. [i]NOTE: This is an optional feature, and the two previously supported methods,VK_NV_ray_tracingandVK_KHR_ray_tracing_pipeline, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.[/i]
Fixed issues:
-
Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103
-
Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104
-
Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105
-
Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107
Misc Improvements:
-
Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
-
Changed the memory type required for the UBO and transparency upload buffers to
(HOST_VISIBLE | HOST_COHERENT). -
Improved logging around SLI initialization.
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