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Patchnotes 2.0.107

Hey everyone!

The new update is here - with lots of bugfixes, some small additions, and balancing changes.

Here are the detailed patch notes:

Additions

  • Massive performance improvements in later zones and/or when equipped with a lot of items

  • "Continue" in the main menu is now automatically selected when continuing is possible

  • (Co-op) Every player, instead of just the host player, increases their win streak, if they have Zone 6 unlocked locally

  • Added "Reset to default" option to the controls menu

Fixes

  • (Co-op) Fixed various problems that occurred when the host player switched in an online game (enemies did not die, or bosses spawned infinite Malbytes etc.)

  • (Co-op) Fixed players not being able to jump for 1-2 seconds after using the portal, or if another player took damage

  • (Co-op) Fixed broken Nibble character model for client players

  • Fixed overly bright glitch particles on Chests with the "Glitch Chests" item

  • Fixed duplicates of the "Retro Symbol" spawned, after using the Save & Quit feature

  • Fixed "Stake Launcher" projectiles sometimes becoming extremely big, covering most of the screen

  • Fixed Glitched Shopkeeper items still costing coins to pickup, when they should be free

  • Fixed heart pickups not being displayed in the pickup animation for a split second

  • Fixed leaving a room too quickly after opening a chest causing no item to spawn

  • Fixed pressing "Collected Items" softlocking the game (if it still does not work for you, please let us know!)

  • Fixed achievements being unlockable in the tutorial

  • Fixed some Save & Quit bugs

  • Fixed level portal spawning in very tight level geometry and causing players to not being able to enter/exit it

  • Fixed "Magic Stick" item transforming RetroSymbol enemies, therefore making it impossible to get the RetroSymbol item

  • Fixed custom seeds breaking the game

  • Fixed sacrificing an item that gives max health not removing the max health

  • Fixed getting multiple of the same rare item from the Item Transformator (only one rare per player should be possible here)

  • Fixed RetroBoy sometimes spawning more enemies from his projectiles, where they got stuck in level geometry or even outside of it

  • Fixed Malbytes from the RetroBoy sometimes spawning inside level geometry

Balancing

  • "Super Jump Boots" item needs to be re-charged now by touching the ground or a wall, before it can be used again

  • Buffed "Warbanner" item by increasing its range

Thank you all for playing!

Lino & the Rarebyte team

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